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Reply: Runewars:: Rules:: Re: Neutral unit set up

by Robert Leonhard Perfect. Don't know why I didn't see that. Thank you!

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Reply: Runewars:: Rules:: Re: Neutral unit set up

by ZillaGod Don't feel bad, I searched high and low for it too. I combed through the rulebook quite a few times before I finally found them on the unit cards.

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Thread: Runewars:: Rules:: Noob question on set-up recruitment

by Robert Leonhard The set-up rules say each player should recruit with his resources (plural), but the recruitment rule (p. 35) seems to indicate you use only one resource. At start of game, do I...

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Reply: Runewars:: Rules:: Re: Noob question on set-up recruitment

by sigmazero13 For setup, you use all 3 dials; basically, it's like you do a Recruit on each dial (ie, only those units that the dial is pointing to and below).During the game, when using a Recruit...

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Reply: Runewars:: Rules:: Re: Noob question on set-up recruitment

by Robert Leonhard Thank you!

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Thread: Runewars:: General:: Runewars after first play - dissapointed

by Studioworks After playing lots of Arkham horror, Descent 2nd ed, Twilight imperium, AGOT boar and car game, Relic, me and my gaming group bought Runewars revised edition. We was pretty excited to...

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Thread: Runewars:: Variants:: More interesting variant!??!!?

by lilikin can anyone recommend a variant that will make the game more center centric rather than the current rules where my games are basically Heroes getting runes and an army to protect them and...

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Reply: Runewars:: General:: Re: Runewars after first play - dissapointed

by sigmazero13Studioworks wrote:1. The army limit. How can one player hope to defend a hex, especially without stronghold, if the attacker can freely attack with 16 units? Even if the stronghold is...

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Reply: Runewars:: Variants:: Re: More interesting variant!??!!?

by Hector131 This is my personal favourite set of variants in one package: http://boardgamegeek.com/filepage/69379/bloodshed-in-terrino...The contest of territories may be what you are looking for.

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Reply: Runewars:: General:: Re: Runewars after first play - dissapointed

by mvl4d I wish I could add more, but Scott summed up everything(and more) I was about to reply. You should play it when everyone knows the rules well, it´s true it may seem ¨broken¨ at first glance...

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Reply: Runewars:: General:: Re: Runewars after first play - dissapointed

by Anduin True to the other two comments.Studioworks, your post definitely sounds like a first-play-comment. This is pretty common. The game can last forever in the beginning. Did you read the rules...

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Reply: Runewars:: General:: Re: Runewars after first play - dissapointed

by waynez I dont think his 16 units would last long. Did your friend kill off troops till the number of units per hex is equal to his food value during winter? The end of the food dial is maximum 8...

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Reply: Runewars:: General:: Re: Runewars after first play - dissapointed

by sigmazero13waynez wrote:The end of the food dial is maximum 8 thus every winter, his max units should only be 8 per hex. Thats only if he managed to up his food value to the max.The max units you...

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Reply: Runewars:: Variants:: Re: More interesting variant!??!!?

by Wolfie6407 That scenario book is a gold mine for new ways to play.However there are just a couple little tweaks that turn the game from a war of attrition to a war of blood.1. Go to 7 runes, face...

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Reply: Runewars:: General:: Re: Runewars after first play - dissapointed

by Mordus I'm an old school wargamer, but I vastly prefer cards to dice. With cards I can actively plan my strategy around the odds (like a poker player). I beleive that the creators were absolutely...

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Reply: Runewars:: General:: Re: Runewars after first play - dissapointed

by waynezMordus wrote:I'm an old school wargamer, but I vastly prefer cards to dice. With cards I can actively plan my strategy around the odds (like a poker player). I beleive that the creators were...

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Reply: Runewars:: General:: Re: Runewars after first play - dissapointed

by sigmazero13waynez wrote:I really think your group might have played with a lot of errors. There is no way you can have an army of 16 in a hex. As the guy above mentioned, the max limit a hex can...

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Reply: Runewars:: General:: Re: Runewars after first play - dissapointed

by Anduinwaynez wrote:I really think your group might have played with a lot of errors. It seems like your group is the one that plays with a lot of errors :)Read his post again, maybe you just...

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Reply: Runewars:: General:: Re: Runewars after first play - dissapointed

by Morduswaynez wrote:I really think your group might have played with a lot of errors. There is no way you can have an army of 16 in a hex. As the guy above mentioned, the max limit a hex can hold is...

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Reply: Runewars:: General:: Re: Runewars after first play - dissapointed

by AnduinMordus wrote:With the cards, there are a limited number of outcomes. You can actually do the math and account for the situation. I know there are x amount of misses for these types of units on...

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