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Thread: Runewars:: General:: Runewars after first play - dissapointed

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by Studioworks

After playing lots of Arkham horror, Descent 2nd ed, Twilight imperium, AGOT boar and car game, Relic, me and my gaming group bought Runewars revised edition. We was pretty excited to play this game, especially after we opened it. It looked so epic.

Then, we played it once and what we got was a massive amount of dissapointment. The game lasts an eternity. Ok, this was our first time, but 8 hours after and only 6 years played, we couldn't resist anymore. So i wish to discuss the matter with you guys who played this game more than we did.

1. The army limit. How can one player hope to defend a hex, especially without stronghold, if the attacker can freely attack with 16 units? Even if the stronghold is present, it is really difficult and you need a lot of luck to resist the attacker invasion.

2. Where is the dices?? The fate cards is cool, but throwing a dice would give it more sense and fun, in our opinion...

3. Bad map, lost game. So, i had vary few food hexes around me. Just four, while my enemy on the right was always at 8. How could a possibly hope to equally fight with him. Of course, i couldn't. That's why he nearly eliminated me from the game. The food limit counts only on winter, but still it's too tough to build a big army and do some damage around counting that you will need to scatter them in autumn and could not use them in winter.

4. Some OP units. The Waiquar had this super OP necromancer that with a little luck raises two reanimates!! A friend raised 4 in one battle. With this kind of game mechanics, this four units almost every time would mean a victory. The Uthuk have this flash ripper ability to gain 3 health. Really too much. You need too much damage to kill it.

5. Why the heroes? In our opinion, the heroes part is one game in another. The game itself is pretty big and complicated with a lots of content. Why then bringing in the heroes to complicate it more? Ok, they are cool, can do some good stuff, but we think they are really unnecessary in this big-sized game.

6. 6 runes, last one year. C'mon, who could possibly win the game in this game variant, especially when no one can really "badassly" fortify because of the 16 or more units rule?? We think that would be better that the game lasts max 5 years and needs 4 or 5 runes to win the game.

7. Objectives. This part of the game (and of course it's not the only one) was really good, but i would prefer that was more of it. This objective/mission part of the games was always cool for me.

8. It seems that the game is so vast, have so much content just to have it, not for any other good reason. This could be a more simple and more fun game. Just like the Dice tower guys said for Twilight imperium and we could say it for Runewars: this is a great game that we will play maybe twice a year. And spending a lots of money for this game and playing it so few times, it seems like a bad investment. So we already have the idea to sell it.

Maybe i overlooked something, but this is mostly the bad things that we could see in this game. There is obviously a lots of good and cool stuff, but i would like to discuss with you guys (if there will be someone for discussion) about those things that repel us from playing this game.

Cheers cool

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