Thread: Runewars:: Rules:: Some tricky rules questions...
by CrazyRich428 Hey all. Ran into some rules questions that don't seem to be answered out-right in the rulebook or FAQ, thought you might have some insight.1) When a card requires you to reveal runes...
View ArticleReply: Runewars:: Rules:: Re: Some tricky rules questions...
by sigmazero13CrazyRich428 wrote:1) When a card requires you to reveal runes for an effect, do you leave them revealed? Or can you re-hide them after showing them to all players?You leave them...
View ArticleReply: Runewars:: General:: Re: The wrong side of 4 hours?
by BeerAndBoardMrMT wrote:Purple Paladin wrote: Nothing much you can do with "I want my fun NOW" types, . . .I don't think this is the point... it's just a question of opportunity cost, and there are...
View ArticleReply: Runewars:: Reviews:: Re: Epic Epicness of Epic Proportions
by istharPaladin165 wrote:"and then I thought nooo... Mage Knights looks better-"Don't waste your money on Mage Knight, its a pointlessly complex bore.:angry: MK boring? Far from it... and it has no...
View ArticleReply: Runewars:: Reviews:: Re: Epic Epicness of Epic Proportions
by SirWashington in other words, "mambo muerto"? :)but i don't consider this thread that old, really.
View ArticleReply: Runewars:: General:: Re: The wrong side of 4 hours?
by Arkard If you play it two player, it should be done in 3 - 3½ half hours. Of course the first time might take a bit longer, but usually you've got it teached after the first year of the game. I...
View ArticleReply: Runewars:: General:: Re: The wrong side of 4 hours?
by sigmazero13Arkard wrote:If you play it two player, it should be done in 3 - 3½ half hours. Of course the first time might take a bit longer, but usually you've got it teached after the first year of...
View ArticleReply: Runewars:: General:: Re: The wrong side of 4 hours?
by brightonsonicFwing wrote:RW is an "Event" game for me. Special arrangements are made for a weekend evening and then we play with no time considerations.I wouldn't want to compromise the experience...
View ArticleReply: Runewars:: Rules:: Re: Combat rules for runewars
by OctavianMoved to Runewars from General Gaming
View ArticleReply: Runewars:: Rules:: Re: Combat rules for runewars
by uzix have a look here, you can find lots of your answers and examples of various game situations.http://boardgamegeek.com/thread/643185/rw-6-winter-is-coming...
View ArticleReply: Runewars:: Rules:: Re: Combat rules for runewars
by Artaterxes 1. Yes, you can move as many units as you want into an activated area using the Mobilize or Conquer orders. If you win the battle, you can keep up to 8 units in the contested area and...
View ArticleReply: Runewars:: Rules:: Re: Combat rules for runewars
by sigmazero13 For #5, it should also be noted you will go through the regular combat sequence even if there are no strongholds there (just routed units); if there is a stronghold with NO units; and...
View ArticleReply: Runewars:: Rules:: Re: Combat rules for runewars
by TheCuriousOne Thank you all for your replies. They were all very helpful. Thanks to you especially Artraxes.
View ArticleThread: Runewars:: Strategy:: When to Recruit Neutrals
by korxonthos After playing a few games of Runewars, I was wondering under what situations would recruiting neutrals from a city be a solid play, particularly with the cities in the expansion. Should I...
View ArticleReply: Runewars:: Strategy:: Re: When to Recruit Neutrals
by sigmazero13 The Neutrals and Quest Card options tend to be less used for our group. They definitely are more situational.I think for us, when the Neutrals are taken, it's usually in city that has...
View ArticleReply: Runewars:: Rules:: Re: Conquer order
by uzixsigmazero13 wrote:You can even activate an area you have no way to get to. This would really only be useful if using the expansion, though; if your opponent was Daqan and had the "Peasants"...
View ArticleReply: Runewars:: Strategy:: Re: When to Recruit Neutrals
by korxonthos That's true. Perhaps those options are more useful whenever your tactics hand is filled with good cards, and getting more tactics would simply be useless.
View ArticleReply: Runewars:: General:: Re: What else would you like in a new expansion...
by KeyserSoze I've always thought that it would be cool to have the border of the map be treated as sea tiles. Then transports to otherwise impregnable home realms could be constructed. Keeping our...
View ArticleReview: Runewars:: Runewars - Personal View
by igor1970 Runewars is still my favorite multiplayer combat strategy game. With its coffin-size box, plastic mountains and almost 200 plastic miniatures it is the relic of golden times of boardgaming...
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