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Reply: Runewars:: Rules:: Re: Conquer order

by Dweeb You can activate any area provided that you haven't activated it already this year.

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Reply: Runewars:: Rules:: Re: Conquer order

by sigmazero13 You can even activate an area you have no way to get to. This would really only be useful if using the expansion, though; if your opponent was Daqan and had the "Peasants" development,...

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Thread: Runewars:: General:: The wrong side of 4 hours

by MrMT Don't get me wrong - I think this is a fantastic game.But sadly, I am beginning to fear I will never get a full game completed.My first attempt was with my wife. She sat through two rules...

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Reply: Runewars:: General:: Re: The wrong side of 4 hours

by malloc you need a better game group ;)

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Reply: Runewars:: General:: Re: The wrong side of 4 hours?

by MrMTmalloc wrote:you need a better game group ;) :DMy games group is fine... have had some rocking games of chaos, or kemet, or cosmic encounter (ie, its not just euro); and there has been interest...

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Reply: Runewars:: General:: Re: The wrong side of 4 hours?

by DaviddesJ Some games are more fun with fast players rather than slow players.I generally don't play those games much, because I am one of the slow players.

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Reply: Runewars:: General:: Re: The wrong side of 4 hours?

by ddavidc You can't expect to explain and play an epic game in 4 hours.The rules are available on pdf for free download. I recommend having everyone read them before game night so that you can...

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Reply: Runewars:: General:: Re: The wrong side of 4 hours?

by sigmazero13MrMT wrote:Perhaps a 2 hour variant could be devised?Playing with the original victory conditions and 2-3 players, my games were consistently in the 2 hour range. It's certainly doable.

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Reply: Runewars:: General:: Re: The wrong side of 4 hours?

by SirWashington maybe partial game one night to learn and then real game the next? But, yeah, your point is that the cost is high due to missed opportunities, and that's still true with burning 2 game...

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Reply: Runewars:: General:: Re: The wrong side of 4 hours?

by Purple Paladin In games of this type, the first game is 3 times as long and half as fun. That's just an innate quality of games like Runewars.TI=F. Time Invested Equals Fun. Some people refuse to...

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Reply: Runewars:: General:: Re: The wrong side of 4 hours?

by hoobajoo It's easy to tweak Runewars' length by reducing the seasons or required runes for victory by one, or by allowing victory to be claimed instantly rather than holding it for a year. Even...

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Reply: Runewars:: General:: Re: The wrong side of 4 hours?

by Shooock We have in (setup 20 min include): 2p --> 2.30 hour3p --> 3 hour

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Reply: Runewars:: Rules:: Re: Question about battling routed units and cities

by saeglopuralifi22 Excellent, thank you all! That makes sense. On the destroyed cities, it didn't make much sense to me why there was a "destroyed" side of the city tile when there was already an...

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Reply: Runewars:: General:: Re: The wrong side of 4 hours?

by Tariff My game group also generally only has 4 hours to play.. We generally have 4-5 players.Games like Cyclades, Lancaster, Kemet, Cosmic, Nexus ops, Alien Frontiers are great cos they normally...

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Reply: Runewars:: Rules:: Re: Question about battling routed units and cities

by sigmazero13saeglopuralifi22 wrote:Excellent, thank you all! That makes sense. On the destroyed cities, it didn't make much sense to me why there was a "destroyed" side of the city tile when there...

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Reply: Runewars:: General:: Re: The wrong side of 4 hours?

by Fwing RW is an "Event" game for me. Special arrangements are made for a weekend evening and then we play with no time considerations.I wouldn't want to compromise the experience by shortening it too...

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Reply: Runewars:: General:: Re: The wrong side of 4 hours?

by MrMTPurple Paladin wrote: Nothing much you can do with "I want my fun NOW" types, . . .I don't think this is the point... it's just a question of opportunity cost, and there are lots of great games...

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Reply: Runewars:: General:: Re: The wrong side of 4 hours?

by Dweeb We play without the new victory condition - when somebody gets their 6th rune, that's it. It shaves a year off the game at least.

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Reply: Runewars:: General:: Re: The wrong side of 4 hours?

by MScrivner Shorter isn't better in my book, and I absolutely detest the trend toward shorter, lighter games.Metaphorically, I'd rather watch a single 3-hour film, rich with developed characters and...

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Reply: Runewars:: General:: Re: The wrong side of 4 hours?

by CrazyRich428 My friends and I have played this game 6-8 times now, and it always takes us 2-3 game nights.This is a game best left set up where it can remain untouched between sessions.

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