Reply: Runewars:: Rules:: Re: Negative strength
by Hermjardselwyth wrote:Not answered, but in the tiny, tiny likelihood that this edge case actually happens, you can follow FFG's (and most games') general policy: negative strength is tallied and...
View ArticleReply: Runewars:: Rules:: Re: Three questions about movement and exploration...
by Hermjard3a) Correct. However, with Revised Edition rules, they wouldn't really be stuck forever, as they could move out during a Mobilize or Conquer order in the Winter.Yes, I recognize that. But at...
View ArticleReply: Runewars:: Rules:: Re: Brother Gherinn
by Hermjardsigmazero13 wrote:1) Correct. It's somewhat like Mad Carthos' ability; he just has to be there (but as was clarified with Mad Carthos, I would say that you can only use Brother Gherinn's...
View ArticleThread: Runewars:: Rules:: Private negotiations?
by Hermjard I know, that my following question cannot be answered by the written rules alone, so I only ask, what you would suggest:Some games forbid it, to negotiate in privacy. Or with other words,...
View ArticleReply: Runewars:: Rules:: Re: Private negotiations?
by DaviddesJ I would agree that it's better to play without private negotiations.
View ArticleReply: Runewars:: Rules:: Re: Private negotiations?
by FwingDaviddesJ wrote:I would agree that it's better to play without private negotiations.I would agree but its also something I'd file under house rules.
View ArticleReply: Runewars:: Rules:: Re: Private negotiations?
by BeerAndBoard Boardgames played with friends or a group are to have fun, therefore you guys decide. I personally wouldn't want it as I don't think the game was meant to be like Diplomacy or, to a...
View ArticleReply: Runewars:: Rules:: Re: Brother Gherinn
by sigmazero13 Correct; there's nothing that prevents a routed hero from using its ability; it simply can't move.
View ArticleReply: Runewars:: Rules:: Re: Private negotiations?
by szutek People demand more rules topics !
View ArticleReply: Runewars:: Rules:: Re: Private negotiations?
by sigmazero13 The diplomatic aspect of Runewars is not really such that I would think private negotiations are really fitting for the game, really.
View ArticleThread: Runewars:: Rules:: Giants
by Hermjard I am not quite sure about the special ability about the Giants. It states:Rage: "Deal 1 damage for each damage on 1 of your giants."(1) Let's say, I have two Giants in battle, one of them...
View ArticleReply: Runewars:: Rules:: Re: Giants
by DweebLet's say, I have two Giants in battle, one of them with 1 damage, the other with 2.Stop right there. This can't happen. When you start giving damage to a unit, all damage must go to that unit...
View ArticleReply: Runewars:: Rules:: Re: Giants
by Hermjard No, there are special abilities which allow your opponent to distribute damage arbitrarily.Apart from that, the questions (2) and (3) are still valid, even with your changed premises:(2)...
View ArticleReply: Runewars:: Rules:: Re: Giants
by sigmazero13 1) "A" is correct2) "C" is correct (although the cards are resolved, they just do 0 damage. Non-orb results would deal damage as normal)3) "F" is correct
View ArticleReply: Runewars:: Rules:: Re: Giants
by zabulusDweeb wrote:Let's say, I have two Giants in battle, one of them with 1 damage, the other with 2.Stop right there. This can't happen. When you start giving damage to a unit, all damage must go...
View ArticleThread: Runewars:: Rules:: Making detours with heroes?
by Hermjard With the revised rules it became possible, to move heroes with the orders mobilize and conquer. We asked ourselves, if detours with heroes are allowed with that?Example: There are areas A,...
View ArticleReply: Runewars:: Rules:: Re: Making detours with heroes?
by sigmazero13 Yes, that is legal.
View ArticleReply: Runewars:: Rules:: Re: Making detours with heroes?
by Hermjard Btw, we noticed an ambiguous wording in the rules about the mobilize and conquer order. It says, that you can move units from up to 2 areas away into the activated area. The...
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