Reply: Runewars:: Rules:: Re: How does Cryomancy really work?
by plolock IIRC there are 2 different tokens that basically do the same thing from the expansion, except that one of them is removed each spring, and the other stays until an effect removes it. Also,...
View ArticleReply: Runewars:: Rules:: Re: How does Cryomancy really work?
by dedindahed Cryomancy tokens do not allow you to increase your resource dial when placed, only desolation tokens do.The other differences are Cryomancy tokens also cancel out any dragon runes in the...
View ArticleThread: Runewars:: Rules:: Revised rules and exploration tokens
by Arkard Do the heroes now flip exploration tokens during other seasons too if they possibly move then. Or do they stay unflipped until summer comes along and if the hero is still there? This is...
View ArticleThread: Runewars:: General:: Revised edition rules & banners of war
by Arkard Do you guys still use the more powerful cities, dragon thrones etc? What about how many years, and how many runes to victory? Seems like there is going be some chaos with the starting runes...
View ArticleReply: Runewars:: Rules:: Re: Revised rules and exploration tokens
by GamerAtom Page 37:After a hero ends his movement (if any) during a move action ofthe Quest Phase, his controlling player flips faceup any explorationtoken in the hero’s area and resolves it.I've...
View ArticleReply: Runewars:: Rules:: Re: Revised rules and exploration tokens
by sigmazero13 That is my understanding as well. In the old rules, if a Hero moved during a Strategize order, that did NOT cause an exploration token to be flipped. Unless I'm missing a rule, I don't...
View ArticleReply: Runewars:: General:: Re: Revised edition rules & banners of war
by sigmazero13 I like the newer cities and the Dragon Throne tokens. With the Revised Edition, we usually play 7 years, 7 runes (or 6 if we decide to use the original cities).
View ArticleReply: Runewars:: Rules:: Re: How does Cryomancy really work?
by MScrivner The real use/purpose of Cryomancy is to make uncrossable rivers crossable. Hey! It's Fall and on the other side of the the river there is a lightly protected camp of an opponent's with a...
View ArticleReply: Runewars:: General:: Re: Revised edition rules & banners of war
by hxbx Playing with the new cities does seem to make the game longer & maybe a bit more 'chaotic'.The issue is that you're supposed to add 1 rune to the victory condition if you play with them but...
View ArticleReply: Runewars:: General:: Re: Revised edition rules & banners of war
by sigmazero13hxbx wrote:Playing with the new cities does seem to make the game longer & maybe a bit more 'chaotic'.The issue is that you're supposed to add 1 rune to the victory condition if you...
View ArticleReply: Runewars:: General:: Re: Revised edition rules & banners of war
by Fwingsigmazero13 wrote:hxbx wrote:Playing with the new cities does seem to make the game longer & maybe a bit more 'chaotic'.The issue is that you're supposed to add 1 rune to the victory...
View ArticleReply: Runewars:: Rules:: Re: How does Cryomancy really work?
by plolock But the desolation then? Does it let you keep your current resource of that space, and add it again? And loose appropriately if you would reset your dials later again?
View ArticleReply: Runewars:: Rules:: Re: How does Cryomancy really work?
by dedindahed Don't think of the resource dials and the resources on the board as being intrinsically linked.The dials are effectively the storehouse of your faction, how much stuff you have...
View ArticleThread: Runewars:: Rules:: Mobilize supremacy clarification
by MrMT I just wanted to double check... Can I assume that for the second move in the supremacy version of mobilize, it's not possible to go back to an area that was already activated? Thanks!
View ArticleReply: Runewars:: Rules:: Re: Mobilize supremacy clarification
by Dweeb Right, because you would need to place another activation token, and you can never activate the same area twice in a year.
View ArticleReply: Runewars:: General:: Re: Were there any undocumented changes in the...
by Amaranthsigmazero13 wrote:Abyad wrote:"Word of Vaal: Your opponent must retreat one unit of your choice from the battle."Interesting, I wonder why they didn't put that on the "change" sheet. That's...
View ArticleReply: Runewars:: General:: Re: Were there any undocumented changes in the...
by AmaranthNelud wrote:I've noticed some changes in starting setup sequence. The important one is: players receive the starting quests at the very end of the setup (before objectives), rather than...
View ArticleThread: Runewars:: General:: Fate probability calculator... Calling maths geeks!
by MrMT My old brain is straining to remember a neat formula to calculate fate deck probabilities. Lets start with alliances for example, and say I want to calculate the probability of winning some...
View ArticleReply: Runewars:: General:: Re: Fate probability calculator... Calling maths...
by Amaranth You work out the probability of not drawing one. For four cards, that's:26/30 * 25/29 * 24/28 * 23/27In order to find the probability of drawing at least one with any arbitrary array of...
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