Reply: Runewars:: General:: Re: How fun is it for 2 players?
by Baramon alright not big lost
View ArticleReply: Runewars:: General:: Re: How fun is it for 2 players?
by sigmazero13 The only punchboard quality change (to my understanding) is to the race sheets; the other punchboard components (tokens, map tiles, etc) should still be the same thickness and quality as...
View ArticleReply: Runewars:: General:: Re: How fun is it for 2 players?
by FwingBaramon wrote:I found about this game when i read news about revised edition and honestly more compact size is preferable to me. What about combat cards randomness, does it win over dice or no...
View ArticleReply: Runewars:: General:: Re: True Playing Time
by Fwingselwyth wrote:Could be people not seeing 'per year', or joking that it's LONG. Hope the responses look better as more people answer.I've had two player games take two hours.I've had a 3-player...
View ArticleReply: Runewars:: General:: Re: True Playing Time
by dedindahed Garrison, harvest, recruit, rally support, acquire power and fortify should all take less than 5 minutes to complete.Quest phase in the summer can take 15-20 minutes for everyone.
View ArticleReply: Runewars:: General:: Re: True Playing Time
by AnduinFwing wrote:selwyth wrote:The 7 hour game is the only one we've played with the Revised no-home-runes setup. It lengthens the game (not as much as The Bumbler does) but also makes it much more...
View ArticleReply: Runewars:: General:: Re: True Playing Time
by dedindahedAnduin wrote:Can you please tell us a little bit more? Why is the game more interesting and dynamic with the no-home-runes setup in your opinion? With first edition you could succeed by...
View ArticleReply: Runewars:: General:: Re: What version of rules you prefer?
by dedindahed My current thoughts arerevised rules + bow + house rules,my current thinking on house rules is control 5 runes to win, I think this will still give a long satisfying game, without it...
View ArticleReply: Runewars:: General:: Re: Revised edition and game length
by dedindahedRafaelc wrote:How about using the "New Cities", new feature from Banners of War, keeping the 6 runes limit?In this way you increase the runes source avoiding "subtle ending" requiring...
View ArticleReply: Runewars:: General:: Re: What version of rules you prefer?
by atraangelis In RW, -END CONDITION-Base game ended immediately when a player reached 6 runes. This created very anticlimactic and abrupt ends to a tense game, but usually this involved the Winning...
View ArticleThread: Runewars:: Rules:: Question About Starting Number of Runes
by MrMonkey I'm a bit confused on the number of starting dragon runes.If I am understanding things correctly: In the original set of rules each player gets two dragon runes and one false rune token to...
View ArticleReply: Runewars:: Rules:: Re: Question About Starting Number of Runes
by Anduin You are correct. This is actually discussed at the moment in those two threads:Revised edition and game lengthTrue Playing Time
View ArticleReply: Runewars:: General:: Re: True Playing Time
by Abyaddedindahed wrote:Anduin wrote:Can you please tell us a little bit more? Why is the game more interesting and dynamic with the no-home-runes setup in your opinion? With first edition you could...
View ArticleThread: Runewars:: General:: How viable is it to play this (revised edition)...
by ath3ist They don't seem to add a whole lot to the game. I was shooting for a war game experience with armies and picked this up based on glowing reviews and ranking, but after reading the rules...
View ArticleReply: Runewars:: General:: Re: How viable is it to play this (revised...
by atraangelis Heroes play an important part in the game.They are the scouts of your army.. there is no other way in the game to scout a rune token to see if its real or not.think about it and then...
View ArticleReply: Runewars:: General:: Re: How viable is it to play this (revised...
by sigmazero13 I think the game would mechanically work without Heroes, but I think the game would lose a lot. The interaction between heroes and armies can be subtle (though heroes have more...
View ArticleThread: Runewars:: General:: Is Runewars for me?
by faustulus I see that Runewars is getting a new edition and have watched some videoe of it, but can't quite decide if it is something I would like. It seems like a cross between a war game (as...
View ArticleReply: Runewars:: General:: Re: Is Runewars for me?
by sigmazero13 I definitely think Runewars has a good mix between war and adventure, and I think it is a lot more epic than Nexus Ops. When you ask if it's "enough like Risk", what do you mean?...
View ArticleReply: Runewars:: General:: Re: Is Runewars for me?
by Random_Phobosisfaustulus wrote:Do sessions of Runewars feel epic?Yes, they do.Unlike most epic games out there, they also usually wrap up in reasonable time.
View ArticleReply: Runewars:: General:: Re: Is Runewars for me?
by DreamshadowTo be honest, if you like Nexus Ops, then I think Runewars will up the ante just right. Both games have you moving troops around a map to control resources, combat is similar (though...
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