by dedindahed
Anduin wrote:
Can you please tell us a little bit more? Why is the game more interesting and dynamic with the no-home-runes setup in your opinion?
With first edition you could succeed by sitting as close to your home realm as possible, exploring the minimum of the map and never really engaging in conflict with other players.
With the no-home runes variant you are pushed into going out exploring the map to find dragon runes, and there is more conflict between players attempting to control the runes