Reply: Runewars:: Rules:: Re: Question on necro caster special ability???
by Hector131Sevej wrote:They stick around.Yes, attacking one of the best ways to recruit as Undead. Attack often and attack early!
View ArticleThread: Runewars:: Variants:: Fate cards during combat
by mvl4d This is not a variant, more of a question.I always considered the fate deck a fun idea but the combat always seemed a bit random and complicated with not much of a choice other than who to...
View ArticleReply: Runewars:: Variants:: Re: Fate cards during combat
by Tretiak That's how I initially thought the battles worked. Then I read the rulebook and forgot all about it.I would be interested in trying the variant whenever I'll get to play Runewars again.
View ArticleReply: Runewars:: Variants:: Re: Fate cards during combat
by sigmazero13 I think this would make combat much more bloody, and units with strong special abilities much more powerful (since you'd use the orbs for them more often). Necromancers would become...
View ArticleReply: Runewars:: Variants:: Re: Fate cards during combat
by mvl4d Shouldn't it be bloody?
View ArticleReply: Runewars:: Variants:: Re: Fate cards during combat
by sigmazero13mvl4d wrote:Shouldn't it be bloody?If it gets TOO bloody, it can really change the dynamics of the game, and not necessarily in a good way.The defense's main goal in a battle is to...
View ArticleReply: Runewars:: Variants:: Re: Fate cards during combat
by Tretiak You still get to choose who's ability to activate. I'm not convinced that it will change the game much except make the battles last longer.
View ArticleReply: Runewars:: Variants:: Re: Fate cards during combat
by sigmazero13Tretiak wrote:You still get to choose who's ability to activate. I'm not convinced that it will change the game much except make the battles last longer.I think it has a bigger impact...
View ArticleReply: Runewars:: Variants:: Re: Fate cards during combat
by Budgernaut This idea intrigues me. The trade-off of holding onto strong cards for your hexagon-figures is that if a different unit is destroyed, you have to discard a card and might have to discard...
View ArticleReply: Runewars:: Variants:: Re: Fate cards during combat
by mvl4d I think discarding it randomly should be a better idea than choosing which one be ause you already have control over what you can do.I also agree with Scott, some units are clearly better than...
View ArticleReply: Runewars:: General:: Re: Making new activation tokens as 3d banners
by takras Here's the end result. Quite happy about it, but they are a bit large. Easily spotted (and tipped over) on the battlefield.
View ArticleReply: Runewars:: Variants:: Re: Fate cards during combat
by gohrns To me it's another attempt to fix something that ain't broke. Runewars is great as it is. I like the combat. Sometimes people want to have complete control over situations in games and thus...
View ArticleReply: Runewars:: Variants:: Re: Fate cards during combat
by Anduin Personally, before I would try to draw all fate cards at once, I would go for the variant that the unit owner can choose the unit that gets damaged/routed of the opponent. Needs some fixing...
View ArticleReply: Runewars:: General:: Re: Sliced and Miami Diced
by Soldier Just played my first and only game of Runewars. Loved it! Can't stop thinking about more.Never has a Dice Tower review been so obviously half-baked. Clearly they only placed once, and...
View ArticleReply: Runewars:: General:: Re: Sliced and Miami Diced
by AnduinSoldier wrote:Just played my first and only game of Runewars. Loved it! Can't stop thinking about more.Never has a Dice Tower review been so obviously half-baked. Clearly they only placed...
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