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by vasconcelles<div>Year 2</div>

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by vasconcelles<div>Year 3</div>

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by vasconcelles<div>Year 5</div>

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by vasconcelles<div>Year 4</div>

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by vasconcelles<div>I am Grout!</div>

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Reply: Runewars:: Rules:: Re: Question on necro caster special ability???

by Hector131Sevej wrote:They stick around.Yes, attacking one of the best ways to recruit as Undead. Attack often and attack early!

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Thread: Runewars:: Variants:: Fate cards during combat

by mvl4d This is not a variant, more of a question.I always considered the fate deck a fun idea but the combat always seemed a bit random and complicated with not much of a choice other than who to...

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Reply: Runewars:: Variants:: Re: Fate cards during combat

by Tretiak That's how I initially thought the battles worked. Then I read the rulebook and forgot all about it.I would be interested in trying the variant whenever I'll get to play Runewars again.

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Reply: Runewars:: Variants:: Re: Fate cards during combat

by sigmazero13 I think this would make combat much more bloody, and units with strong special abilities much more powerful (since you'd use the orbs for them more often). Necromancers would become...

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Reply: Runewars:: Variants:: Re: Fate cards during combat

by mvl4d Shouldn't it be bloody?

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Reply: Runewars:: Variants:: Re: Fate cards during combat

by sigmazero13mvl4d wrote:Shouldn't it be bloody?If it gets TOO bloody, it can really change the dynamics of the game, and not necessarily in a good way.The defense's main goal in a battle is to...

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Reply: Runewars:: Variants:: Re: Fate cards during combat

by Tretiak You still get to choose who's ability to activate. I'm not convinced that it will change the game much except make the battles last longer.

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Reply: Runewars:: Variants:: Re: Fate cards during combat

by sigmazero13Tretiak wrote:You still get to choose who's ability to activate. I'm not convinced that it will change the game much except make the battles last longer.I think it has a bigger impact...

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Reply: Runewars:: Variants:: Re: Fate cards during combat

by Budgernaut This idea intrigues me. The trade-off of holding onto strong cards for your hexagon-figures is that if a different unit is destroyed, you have to discard a card and might have to discard...

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Reply: Runewars:: Variants:: Re: Fate cards during combat

by mvl4d I think discarding it randomly should be a better idea than choosing which one be ause you already have control over what you can do.I also agree with Scott, some units are clearly better than...

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Reply: Runewars:: General:: Re: Making new activation tokens as 3d banners

by takras Here's the end result. Quite happy about it, but they are a bit large. Easily spotted (and tipped over) on the battlefield.

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Reply: Runewars:: Variants:: Re: Fate cards during combat

by gohrns To me it's another attempt to fix something that ain't broke. Runewars is great as it is. I like the combat. Sometimes people want to have complete control over situations in games and thus...

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Reply: Runewars:: Variants:: Re: Fate cards during combat

by Anduin Personally, before I would try to draw all fate cards at once, I would go for the variant that the unit owner can choose the unit that gets damaged/routed of the opponent. Needs some fixing...

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Reply: Runewars:: General:: Re: Sliced and Miami Diced

by Soldier Just played my first and only game of Runewars. Loved it! Can't stop thinking about more.Never has a Dice Tower review been so obviously half-baked. Clearly they only placed once, and...

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Reply: Runewars:: General:: Re: Sliced and Miami Diced

by AnduinSoldier wrote:Just played my first and only game of Runewars. Loved it! Can't stop thinking about more.Never has a Dice Tower review been so obviously half-baked. Clearly they only placed...

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