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Reply: Runewars:: General:: Re: Runewars vs. Mage Knight (vs. Cyclades)...

by sigmazero13 Space battles tend not to be the dragging factor - it's the resource management, building ships, and planning how to take each turn that tends to be the biggest time sinks.

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Reply: Runewars:: Rules:: Re: A few rulequestions after my first game

by DA_Maz A few rulequestions occured in my later games:Heroes in combat:-)If a player decides to not use his hero in a defending battle and loses the battle, does the hero remains standing upright or...

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Reply: Runewars:: Rules:: Re: A few rulequestions after my first game

by SebaestschjinDA_Maz wrote:-)If a player decides to not use his hero in a defending battle and loses the battle, does the hero remains standing upright or must he retreat?Here I am not 100% sure, but...

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Reply: Runewars:: General:: Re: Pace of the game - neutral units, etc.

by DA_Maz I sort of had and still have the same problem: neutral creeps are much easier to win against and in the beginning you need food resources to combat winter.So if you are not lucky enough to...

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Reply: Runewars:: Rules:: Re: A few rulequestions after my first game

by DA_Maz thank you very much for clearing these questions up for me.Is this bit about fortresses getting damaged in every battle if the enemy side isn't wiped out anywhere in the rules or did you...

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Reply: Runewars:: Rules:: Re: A few rulequestions after my first game

by sigmazero13DA_Maz wrote:thank you very much for clearing these questions up for me.Is this bit about fortresses getting damaged in every battle if the enemy side isn't wiped out anywhere in the...

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Reply: Runewars:: Rules:: Re: A few rulequestions after my first game

by DA_Maz thx alot Scott. I think this page should be mentioned in the index on the fortress-topic.This leads me to another question:-) Can developments be built on damaged fortresses?-) If a fortress...

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Reply: Runewars:: Rules:: Re: A few rulequestions after my first game

by sigmazero13DA_Maz wrote:-) Can developments be built on damaged fortresses?Yes.-) If a fortress gets damaged (not destroyed) is the development still in tact or do I have to discard it?Developments...

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Reply: Runewars:: Rules:: Re: A few rulequestions after my first game

by DA_Maz thank youThis is the third time I think I know all the rules. I hope I'm not wrong again.

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Reply: Runewars:: Rules:: Re: A few rulequestions after my first game

by sigmazero13 I've been playing this game since it came out, and I'm still occasionally running into situations that I'm not clear about :) It's got a lot of complexity, but it's nice when it all...

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Thread: Runewars:: Variants:: Exploration veriant?

by ArtyFuffkin Is there a veriant that adds more of a fog of war exploration feel to the game? Maybe starting with times face down and filling them over when you move into an area then placing nutral...

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Reply: Runewars:: Variants:: Re: Exploration veriant?

by mvl4d Mmno.. it is not that kind of game.. :) I understand what you'd like, but the game is also long enough as it is, and also, it is perfect as it is.

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Reply: Runewars:: Variants:: Re: Exploration veriant?

by PintsizepeteArtyFuffkin wrote:Is there a veriant that adds more of a fog of war exploration feel to the game? Maybe starting with times face down and filling them over when you move into an area...

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Reply: Runewars:: Variants:: Re: Exploration veriant?

by Lashinron Sorry for my English.Try this:After the faze when you place your whole map (with neutral units).Take the City tokens and let the players randomly choose a quantity that is indicated by the...

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Reply: Runewars:: General:: Re: Runewars vs. Mage Knight (vs. Cyclades)...

by Sebaestschjin Well, depends on the space battles, when you only have 4 dice. However the thing is, that the pacifist player also was quite fast doing his turn in generel, so it was basically a 3...

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Reply: Runewars:: Variants:: Re: Exploration veriant?

by ArtyFuffkin Some good points. I was hoping some one else would have thought of this and worked out the issues. I like the idea of it though.

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Thread: Runewars:: Rules:: Special abilities clarification

by kouteki After a few games a couple of disputes occurred. It would be great if someone could confirm our ruling:1) multiple Sorcerers and Flesh Rippers: One Orb raises the HP of the whole group, not...

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Reply: Runewars:: Rules:: Re: Special abilities clarification

by Dweeb My guesses:1) Yes2) No, you would count strength after the battle is resolved3) Not sure, but why not?4) You can't have two damaged units on the same side at the same time. So, you can't have...

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Reply: Runewars:: Rules:: Re: Special abilities clarification

by Sebaestschjin Some additional comments:2) Yes, the ability would count. You could even win the battle, when all your units are destroyed but a siege tower activated its ability before. Stated in the...

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Reply: Runewars:: Rules:: Re: Special abilities clarification

by kouteki 3) Yeah, the idea behind it would be to take out a critical standing enemy unit with one orb. The sheet states "choose two units" so it's clear from the get go, but I was looking for an...

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