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Thread: Runewars:: Rules:: Special abilities clarification

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by kouteki

After a few games a couple of disputes occurred. It would be great if someone could confirm our ruling:
1) multiple Sorcerers and Flesh Rippers: One Orb raises the HP of the whole group, not just the one unit
2)Siege Tower: Adds +2 even if it's destroyed after orb activation or forced to retreat (i.e Uthuk and Latari developments)
3) Chaos Lord: Cannot target the same unit twice with a single Orb
4) Giant: Two giants, 1 and 2 wound tokens on them. Both draw Orbs. Total of 4 damage (2x2), as their controller can pick the more damaged giant twice

Thanks for your input!

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