Reply: Runewars:: General:: Re: Damaged faction sheet
by Garion0000 Thank you all. It's a little bit flimsy and a little grainy due to the tools I had to work with, but now I have a decent replacement for my Uthuk faction sheet.
View ArticleNew Image for Runewars
by OriginaldibblerPainted pieces for the human army (Daqan Lords)
View ArticleNew Image for Runewars
by OriginaldibblerPainted pieces for the undead army (Waigar the Undying)
View ArticleThread: Runewars:: General:: mini size?
by lazzater how do these compare to descent minis? smaller or same?
View ArticleReply: Runewars:: General:: Re: mini size?
by sigmazero13 Except for the heroes (which are the same scale as the Descent minis), the Runewars figures are MUCH smaller. I'm not good with scales, but the beastman figure is probably only about 1/4...
View ArticleThread: Runewars:: Variants:: Diplomacy Variant: Easy and Work!
by Shooock Premise 1: I hate Unofficial VariantPremise 2: I love this game, for me, is at the top of the boardgames (along with Earth Reborn).That said, I always felt a little discordant diplomacy, not...
View ArticleReply: Runewars:: Variants:: Re: Diplomacy Variant: Easy and Work!
by Lashinron Good thinking but I think that influences tokens are not a problem Strange thing is that you can send 1 unit for diplomacy with 2 dragons, 1 razorwing and 2 hellhounds.So OK you may think...
View ArticleReply: Runewars:: Variants:: Re: Diplomacy Variant: Easy and Work!
by sigmazero13 While variants are obviously a matter of taste, I think both those variant ideas would decrease diplomacy in the games, and I think they are already pretty infrequently used as it...
View ArticleReply: Runewars:: Variants:: Re: Diplomacy Variant: Easy and Work!
by Shooock @Maciej, like Scott said, send many units to negotiate makes the action (already not very used) totally inefficient. Most of the time, use diplomacy for bonus ability of Mobilization, and...
View ArticleReply: Runewars:: Variants:: Re: Diplomacy Variant: Easy and Work!
by sigmazero13 The question is, in your example, if you must spend a minimum of 4 influence, do you still draw 4 cards? (But can't choose to only draw less by spending less?)If you only draw 1, how do...
View ArticleReply: Runewars:: Variants:: Re: Diplomacy Variant: Easy and Work!
by Shooock 4 Influence 4 card, this don't change
View ArticleReply: Runewars:: Variants:: Re: orbs and overrun
by buondiavolo you do know that the Uthuk Y'llan are not orcs,right :) ?I KNEW,but i (want :D ) forget. This is not the right forum,but if you like spent some time could you give me the origin of lore...
View ArticleReply: Runewars:: Variants:: Re: orbs and overrun
by sigmazero13 I'd have to dig around, I don't have it all compiled in one place, especially the Diskwars stuff. Runewars is the first game to kind of "merge" the Terrinoth theme of Descent/Runebound...
View ArticleThread: Runewars:: Rules:: Seeking clarification re. activation token and...
by jdhchang Hope someone can clarify.Mobilize card allows moving to an activated spot; its supremacy bonus allows the player to mobilize again.Activation token states that a player can never move units...
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