by DA_Maz
After my first game with extensive rulebook-checking a few mysteries remain I hope anyone of you could clarify.1st:
-)the cities or better said destroyed cities. Can I repair cites (not fortresses) that were destroyed earlier in the game? If yes what would I have to do?
There is an action card that lets you repair fortresses but there is nothing on cities on there.
2nd:
hero movement, action and questing:
-)If I move my hero in the area via strategies action that is the quest-area, can I use any other action before starting the quest (i.e healing, training) than movevement (like heal first and then quest because you already are in the right erea)?
-)Can I move my heroes to an activated area and move him out of an activated area via mobilize and conquer?
3rd:
activated areas.
-)So there is no way to move your units out of activated areas? Not even if there is another activated area they can reach?
This means effectivly that you can't move your units more than 2 times each year (strategies and activated areas)
-)Can I activate an erea and then move units to a priviously activated area that is not the one I activated before moving my units but was activated in this year?
4th:
Combat:
-)After skirmish when deciding the battle-outcom: Are creatures with multiple hp points worth more than units with just 1? Or do you count actual unit models that stand upright at the end of the fighting rounds.
-)What if both players have equal strength, what decides the outcome?
-)Can victorious players move ther rooted (layed down) units to a friendly area once the battle has ended?
-)If the losing player flees (when losing the battle) does he have to lay down every one of his units, even the one that weren't rooted during combat?
5th:
Unitnumbers and limits.
-)In winter the restriction on your unitcount only exists right at the beginning of the season. Then during the winter season you can recruit and not care about the special limitation anymore, is this right?
-)Maximum amount of units on a tile: When does the limit of 8 units per tile come into effect? There were a few times when seasons just brought too much units for no action, even before we chose actions. Do you have to kill off every unit above 8 per tile instantly or can you wait until after you finished your action (what does that mean for combat)?
-)Do you really have to kill every unit that exceeds 8 units per tile?
-)What happens when you recruited every model out of your stash and there are no models left to recruit despite having enough resources?
6th:
dragonrunes movement
-)You can only swap out dragon runes with each other, but not just bring them in a tile of your choice?
7th:
titles:
how do they work? (you can point me just to all the rules in the rulebook)
that's all for now, I'm very thankfull for every answer I get
regards