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Reply: Runewars:: Rules:: Re: Failed diplomacy and heroes

by Anduin hmm... makes sense...According to the rules, in case of a failed diplomacy "all units have to retreat" and heroes are no units. In case of a hero participating in a battle, it is explicitly...

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Reply: Runewars:: Rules:: Re: Bands of Brigands last sentence

by Anduin routed units can get routed again (which has after all no additional effect). Units don't get destroyed when they are routed twice, they get destroyed when they are routed and have to...

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Reply: Runewars:: Rules:: Re: Failed diplomacy and heroes

by Hermjard Well, what about commanders, who "move like units"?

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Reply: Runewars:: Rules:: Re: Failed diplomacy and heroes

by RhezussHermjard wrote:Well, what about commanders, who "move like units"?I might be off but I think they'Re still considered "Heroes" and still follow the rules for Heroes.

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Reply: Runewars:: Rules:: Re: Failed diplomacy and heroes

by Hermjard Keep in mind, that a commander, who was routed before a battle, and therefor cannot take part, is eliminated, if "his" army is forced to retreat, because he behaves like units, which were...

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Reply: Runewars:: Rules:: Re: Bands of Brigands last sentence

by sigmazero13 I agree with Anduin. If a routed unit is routed again, nothing happens. The only time routed units are destroyed is when they are routed prior to a battle, and then would be forced to...

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Reply: Runewars:: Rules:: Re: Failed diplomacy and heroes

by sigmazero13Hermjard wrote:From a certain point of view, it would be consequent then, that a routed commander in an area, where diplomacy failed and the army must retreat, is also eliminated, because...

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Reply: Runewars:: General:: Re: Open letter to Corey Konieczka

by petercoxScenarios would be alright, but if I only play this game in 2 players, I'm not sure I'd get most out of them. Something similar to scenarios already exists in the Lost City tile, though. I...

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Thread: Runewars:: Variants:: Small change to encourage attacking/discourage...

by petercox The change:Conquering an enemy (not neutral) territory nets you one influence marker (max 1 per turn).Explanation.I have found trouble with my group in terms of turtling and am trying to...

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Reply: Runewars:: Variants:: Re: Small change to encourage...

by KeyserSoze Other than the balance concern (which would also be my primary concern), this type reward can be abused. For example, in Game of Thrones, I've seen many "attacks" designed to strengthen...

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Reply: Runewars:: General:: Re: Open letter to Corey Konieczka

by KeyserSoze Perhaps Trolls will be present?http://www.fantasyflightgames.com/edge_npm_sec.asp?eidm=198&...I would like::d10-1: 2 new races, not necessarily to increase player count. I don't care...

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Reply: Runewars:: General:: Re: Open letter to Corey Konieczka

by sigmazero13 I would guess if another set of races would be reduced, they would likely be the Orcs of the Broken Plain and the Dwarves of Dunwarr.This would fit both with the fact that Runewars is a...

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Reply: Runewars:: General:: Re: Open letter to Corey Konieczka

by JConnerMartin518 wrote:Neverfade wrote:Hopefully he's busy with a Middle-Earth Quest expansion.Get in line!Right behind a Gears of Wars expansion. :whistle:+1

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Reply: Runewars:: Variants:: Re: Small change to encourage...

by petercoxOther than the balance concern (which would also be my primary concern), this type reward can be abused. For example, in Game of Thrones, I've seen many "attacks" designed to strengthen both...

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Reply: Runewars:: General:: Re: Open letter to Corey Konieczka

by AnduinJConner wrote:Martin518 wrote:Neverfade wrote:Hopefully he's busy with a Middle-Earth Quest expansion.Get in line!Right behind a Gears of Wars expansion. :whistle:+1-1 :P

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Reply: Runewars:: Variants:: Re: Small change to encourage...

by Anduin you could of course think about giving out 3 influence points, instead of 2, as a choice in the spring. That would make the decision tougher again. The overall influence count would rise of...

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Reply: Runewars:: Rules:: Re: Failed diplomacy and heroes

by Hermjard Thank you for submitting this question to Corey! I am curious, what he will answer! :)

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Thread: Runewars:: Rules:: Duelling the Sorcerer

by Hermjard In a normal battle there is an order, in which attacker and defender resolve their fate card results. If defending sorcerers have orb results, they cannot raise their life points anymore,...

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Reply: Runewars:: Rules:: Re: Duelling the Sorcerer

by uzix Sorcerer has only 1 HP, so in this case you will receive a damage and sorcerer will die.But to give sorcerer extra HP would be a good option as well :)

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Thread: Runewars:: Rules:: Maximum of attributes?

by Hermjard Has a hero a maximum value of attributes?I know, that the rules state, that a hero can only have one training token for each of his attributes, but this does not answer the question.For...

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