Quantcast
Channel: Runewars | BoardGameGeek
Viewing all articles
Browse latest Browse all 7108

Reply: Runewars:: Rules:: Re: Summon lightning

$
0
0

by Honosbinda

sigmazero13 wrote:

Pretty close, but not quite: it's even better for the defender in this case that you guess!

Units that are already routed before the battle are not added to the battle. So when the battle starts, the sides are:
- Defender: 0 units
- Attacker: 1 unit.

If the defender plays Summon Lightning, the defender has no units to damage. So it doesn't matter what units the Defender had that were already routed, they aren't in the battle and thus are not affected.

So the single attacking unit would take 4 damage (likely killing it), and the defender would win by default (as it would be tied for strength, 0 to 0), barring any modifiers.

This is an example why you should always bring in more than you think you'll need, even if the defense has "no units".

The same would apply if the attacker attacked an empty stronghold, too; so if the attacker brought in "just enough" to beat the stronghold, the Summon Lightning would create a major hitch!


Thanks for the elaboration and correction! I see that routed units don't join the battle at all. However, if the battle is won, routed units of the enemy are automatically destroyed. Hence there was no point using the lighting in this situation.

It does look like the defender could still use tactics cards though, even if the defending army was entirely routed, as in this example.

Viewing all articles
Browse latest Browse all 7108

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>