by wisek
My goal is to prevent game-breaking situations and improve gaming experience. Here is the list of my house rules:- Extra tile in 2p game (described above),
- Exploration tokens without Flooded Area (can flood the only path to a player).
- Exploration tokens without Temple (seen a well-defended far Temple with 4 Heroes on it - 8 Influence per turn...)
- First objective picked from two random cards (some are fun, some very hard)
- First commander card picked from two random cards (some are useless/too situational)