Quantcast
Channel: Runewars | BoardGameGeek
Viewing all articles
Browse latest Browse all 7085

Reply: Runewars:: General:: Re: Can this game be played not too agressive (2P) ?

$
0
0

by wisek

My goal is to prevent game-breaking situations and improve gaming experience. Here is the list of my house rules:
- Extra tile in 2p game (described above),
- Exploration tokens without Flooded Area (can flood the only path to a player).
- Exploration tokens without Temple (seen a well-defended far Temple with 4 Heroes on it - 8 Influence per turn...)
- First objective picked from two random cards (some are fun, some very hard)
- First commander card picked from two random cards (some are useless/too situational)




Viewing all articles
Browse latest Browse all 7085

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>