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Thread: Runewars:: Variants:: RUNEWAR TRASHED?

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by buondiavolo

RUNEWAR TRASHED or better:
Return to the beginnings : Battlemist played with Runewars material

You don't use the season card,neither the order cards ! If you use dices you don't need fate card too.

,Please, dear Scott not read any more


Setting . Use all the map tiles or as you like.
The cities are occupied with the number of creatures they produce: the city with 0 creature has a Giant on it.

roll for initiative ( with a d 8) High number go first, the second, etc. Every player make a full phase of turn

Turn sequence.
1) Replenish rune (turn side up)
2) Harvest :set dials to number of total food wood ore contolled areas
3)Acquire Power :first take influence as resource dials, then you can spent influnce to take controll of title card. Patriarch title gives one influence in this segment.
4) Fortifify (as normal game except that the stronghold start damaged (or better in construction) :the “3” stronghold could recruit max 3 units )If you repair you cannot build a ne stronghold
5) Build developments(as normal game) only on not damaged stronghold gain sbenefits from them
6) Rally support : as normal game,but for recruiting Heroes you have to spent 2 wood and two ore
7) Recruit ( choose from two dials)
8)Movement (move till their max speed any your units) and Battle
9)Quest
10) Supply (as Winter secondary ability)

DIPLOMACY: you bribe creatures with influence: if you bribe the right cost the creature joins you.You can also make an ally and combat the other cretures in the same turn(but allied creature not help you this time)

INFLUENCE: you can recruit neutrals paying one influence for every point of life of the creature;

you can buy runes: second rune 8, third 14. fourth 24, fifth 32 ;

you can add 1(or subtract!) to result of the die (d8) for initiative
you can take a title card ( token paying more tokens than the number on the card)
Fake runes could be used as a token 5 influence

TACTIC CARDS cannot taken as normal game( a part cities) with strategize , but using the magical Rune power. (some tactical card are useless: discard or changeillage for example could you steeal one development from a conquered enemy stronghold )

Magical Rune Power. At every moment.during your turn you can use a rune turning it .

One Rune: as the supremacy bonus of strategize.
One Rune: add one food to your dial
One Rune ( put down one wood or ore an enemy dial)
One rune ( as supemacy bonus of conquer: minus 3 to the force of enemy stronghold)
Two Runes: Battle frenzy :in one of your round of battle your units act two times.
Three Runes: Battle fury :in three of your round of battle units act two times.

Runes: you can buy runes with influence; with your heroes,: with tactical card; with objective card .
Home real can have just one Rune (so 3 territory , but just one place for Rune.

Objective card: if you fulfill your objective you can take another card of DIFFERENT type (evil take good) (the reason : One less for !) You can change Objective card using the bonus Rally from 2 cities .
You win as you gain 6 runes(or what number you decide)

You start with a damaged stronghold.

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