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Reply: Runewars:: Rules:: Re: Second Play - Still confused

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by MrMT

This and a dozen+ previous posts increasingly make me feel this game could do with more work.

Don't get me wrong - I like it a lot, and wish I could get it to the table. But it's just got too many rules to be attractive and intuitive to the majority of potential players.

I don't have any issue with any of the rules in particular; they all ultimately make sense, and add up to a satisfying whole. But there are just so many of them that the bar of entry is too high for the majority of people - even regular gamers.

Getting a group to play and enjoy this as a game - ie, where everyone understands the rules, knows what's out there, and is using their skill and knowledge to jockey for position - simply takes too long.

This is the game I wish I had when I had hours to spare as a teenager. In adulthood, even as a member of a local and vibrant games club, it's just not getting table time...

The frustration is that it seems this could work more simply; where everything makes sense/falls into place without bible-sized faqs. The revised edition was a chance to do this, and did, indeed, clarify a few things, but I feel it could have gone further.

At the very least, I think newcomers would appreciate a basic version of this game that does not spawn a long complicated list questions every season... which sets up and is explainable in a few minutes, but which also hints at greater complexity for those who want to delve deeper.

Has anyone considered making a 'Rune Wars Basic' set of rules? I'd love to try them if so.

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