by Amaranth
selwyth wrote:
Amaranth wrote:
selwyth wrote:
The card system is (fiddly) randomization with replacement while a dice system is (easy and aesthetically pleasing) randomization without replacement.
You'd need 4 different types of D30 to get roughly the same probabilities. That seems way more fiddly, difficult, time-consuming and eyestrain-inducing than the card system, and you wouldn't get the hidden information aspect of decision making in combat that you get with the card system.
And that milling a fate card for each die rolled idea just sounds like trolling.
LOL, D30?? Just because the Fate Deck is 30 doesn't mean you need 30 faces of the die. Ever heard of rounding off probabilities?
Yes, you can round the probabilities to fit everything onto D10s, but that means changing them, because there are an awful lot of results on those cards that come up on 2/30, or 4/30 cards. Instead of having Triangle units being twice as likely to dish out routs as Circle units, they would have the same probability of dishing out routs.
Either Rectangle units would have the same probability of dishing out a double rout as a Hex unit, or Rectangle units wouldn't dish out double routs, or Hex units wouldn't dish out single routs.
As a consequence of those changes, and all the others, I haven't considered, the balance of the game would be altered.
selwyth wrote:
Trolling? Please explain. Takes a troll to call another one.
The idea that people would actually remember to mill a card for each die rolled on a consistent basis is laughable. Plus it would take almost as much time as drawing cards for each unit and resolving them. I find it difficult to believe you meant it seriously.