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Reply: Runewars:: General:: Re: Looking for some advice before my first game.

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by Mark_of_Heresy

My group and I prefer to play with the explore tokens but on our first learning game we played with out them.

Reply: Runewars:: General:: Re: Looking for some advice before my first game.

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by Anduin

Honosbinda wrote:

just curious, why don't you seasoned guys like playing the exploration tokens? I've seen players not want to play with the commander rules, which I agree, but didn't know there was an impression out there about the exploration tokens. Just too much hassle for the effect, then?

exactly. At least for me they don't add enough to make it worthwile for everyone to remember their effects etc.
Also, I see Runewars as my go-to military, strategy, area control, army game. Exploration tokens do not support this premise and are just a distraction.

Reply: Runewars:: General:: Re: Looking for some advice before my first game.

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by Hector131

Mark_of_Heresy wrote:

My group and I prefer to play with the explore tokens but on our first learning game we played without them.


+1 in favour of using exploration tokens. The Dragon Throne, Magic gates, extra resources through villages all add a little flavour to the game. They're not much extra work IMHO.

Reply: Runewars:: General:: Re: Looking for some advice before my first game.

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by Budgernaut

I found exploration tokens to be intimidating for my first few play-throughs. However, I like to include them noe because I enjoy the mix of heroes and armies. When I play with new players, I usually leave them out for simplicity's sake.

I may be wrong, because I don't have many plays under my belt, but I feel that they add another layer of randomness to the game. If you are interestedin a more narrative game, they're great, but if you want a more competitive game, I think they can make things feel unfair. Please post if you disagree or agree with this, because it's just an impression I have so far.

Reply: Runewars:: General:: Re: Looking for some advice before my first game.

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by Honosbinda

Budgernaut wrote:

I found exploration tokens to be intimidating for my first few play-throughs. However, I like to include them noe because I enjoy the mix of heroes and armies. When I play with new players, I usually leave them out for simplicity's sake.

I may be wrong, because I don't have many plays under my belt, but I feel that they add another layer of randomness to the game. If you are interestedin a more narrative game, they're great, but if you want a more competitive game, I think they can make things feel unfair. Please post if you disagree or agree with this, because it's just an impression I have so far.


I have the same impression that there is an extra layer that can be interesting; however, Mark indicates that these tokens don't add much to the military angle of the game. There can be a lot going on already without this feature and I suspect the seasoned players find it distracts from the core elements of the game. I'm not sure about the balancing aspect.

Reply: Runewars:: General:: Re: Looking for some advice before my first game.

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by sigmazero13

I add the exploration tokens to pretty much every game. The tokens are subtle, but I think they add just a little bit of extra flavor to things. I have never had a problem using them even in teaching games, and in my 50+ games they have never felt overly fiddly.

I guess it's a matter of taste. I think they are fun. The only option that I actively avoid is commanders.

Reply: Runewars:: General:: Re: Looking for some advice before my first game.

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by randomlife

I also use exploration tokens every time, even in teaching games. They do not add much complexity at all and I like how they make the game play out even more differently every time. Plus, I favor story over combat.

Reply: Runewars:: General:: Re: Looking for some advice before my first game.

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by SirWashington

my reason for never using them is that i just don't find they add a lot to the game, and saving a few minutes in setup and cleanup is worth more to me. but it is of course all personal opinion, the OP will have to try them sometime and see if they like them.

Reply: Runewars:: General:: Re: Looking for some advice before my first game.

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by KeyserSoze

I use the exploration tokens every time with just one modification. I remove the flooded exploration tiles (Banners of War expansion) as they prohibit movement too much IMO.

Reply: Runewars:: General:: Re: Looking for some advice before my first game.

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by sigmazero13

KeyserSoze wrote:

I use the exploration tokens every time with just one modification. I remove the flooded exploration tiles (Banners of War expansion) as they prohibit movement too much IMO.

I do that sometimes, too, or at least remove ONE of them. However, with the revised edition it's a little less problematic since you can move heroes anytime (and so they can get in and out). But I do agree, that's the one token that can be the biggest pain.

Reply: Runewars:: General:: Re: Looking for some advice before my first game.

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by Honosbinda

getting interesting!

Maybe there is sort of an ideal combo of these tokens -- leave out the flood, which I don't like either -- any others to pull that would optimize?

Reply: Runewars:: General:: Re: Looking for some advice before my first game.

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by Hector131

I hate the flood token. It just bogs down the game without making it more interesting or fun. We tend to make maps with a lot of choke point with mountains and water, so adding in the flood tokens just took the limited mobility down further making our long games even longer. I don't even have the flood tokens in distribution now at all.

File: Runewars:: 3d stronghold

Thread: Runewars:: General:: Battlelore miniatures in Runewars?

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by ahmadms

I'm thinking of purchasing some Battlelore miniatures (Bearded Braves?) for use as a custom Dwarven faction in Runewars (probably using the fan-made Dwarves of Dunwarr expansion). Does anyone know if the size of the Battlelore miniatures is comparable to the Runewars army pieces? Or would the sizing be way off?

Reply: Runewars:: General:: Re: Looking for some advice before my first game.

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by ahmadms

On getting those orbs in a full Fate deck, by the way, it is 40% for circle units (casters and heroes) and 20% odds for non-circles.

Reply: Runewars:: General:: Re: Battlelore miniatures in Runewars?

Reply: Runewars:: General:: Re: Battlelore miniatures in Runewars?

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by ahmadms

Dwarven half-giants!

Thanks a lot. As you say, still just about in the realm of possibility - but man it'd be so much simpler if they just make that Orcs and Dwarves expansion.

Reply: Runewars:: General:: Re: Looking for some advice before my first game.

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by Anduin

ahmadms wrote:

On getting those orbs in a full Fate deck, by the way, it is 40% for circle units (casters and heroes) and 20% odds for non-circles.


hmm... seems to misremember. you are right :)
Better stick to this chart:
Runewars Fate Card Graphical Summary

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New Image for Runewars

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