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Reply: Runewars:: General:: Re: Mage Knight or Runewars?

by GoldSirius Thank you all for the answers.I think I will get Runewars first. :)But I found the game in its revised edition on Amazon for like 35 $ less than the big box version. Are the 3D mountains...

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Reply: Runewars:: General:: Re: Mage Knight or Runewars?

by markino For $35 less the Revised Edition is definitely the way to go. You avoid having to errata the Storm Sorceress ability and the plastic mountains are largely superfluous. The main disadvantage...

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Reply: Runewars:: General:: Re: Mage Knight or Runewars?

by wisekhughwyeth wrote:wisek wrote:I like to play 2p Runewars more than 3p. One important (for me) home-rule - we play with 5 map tiles instead of 4. Sounds like a good house rule, though there is...

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Thread: Runewars:: Rules:: Starting Rune Tokens

by PapaDeWald I was looking at the revised edition rules changes. Any ideas why the rules were changed from starting rune tokens in the home areas to placing them in the middle of the board? It just...

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Reply: Runewars:: Rules:: Re: Starting Rune Tokens

by IncrediSteve I've only played Revised Edition, so I can't compare directly, but placing them in the field seems much more interesting. Placing them in the home realm makes it fairly irrelevant which...

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Reply: Runewars:: Rules:: Re: Starting Rune Tokens

by PapaDeWald I suppose I just think it makes more sense that you would know about runes in your homeland instead of areas you haven't even explored yet.

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Reply: Runewars:: General:: Re: Mage Knight or Runewars?

by borsook I own both, they can't be compared as they are completely different, I can only share that my wife loves Runewars and we play it a lot, but she dislikes Mage Knight, although I play this one...

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Reply: Runewars:: Rules:: Re: Starting Rune Tokens

by sigmazero13 I think it's just to help the game from ending too abruptly. I loved the game pre-Revised Edition, but there were times where in the 3rd year or so it would just suddenly end when things...

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Reply: Runewars:: General:: Re: Mage Knight or Runewars?

by borsookwisek wrote:I like to play 2p Runewars more than 3p. One important (for me) home-rule - we play with 5 map tiles instead of 4. I would actually advise against this, the Runewars expansion...

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Reply: Runewars:: General:: Re: Mage Knight or Runewars?

by sigmazero13 I would never play Mage Knight with more than 2, even though the rules support it. The lag between turns would be excruciating with that many players (and the more players, the more it...

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Reply: Runewars:: General:: Re: Mage Knight or Runewars?

by Cuthailion Last time I did'nt play MK solo it was a two player solitaire. We were both so into what we were trying to accomplish that we did not spent much time watching what the other player was...

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Reply: Runewars:: General:: Re: Mage Knight or Runewars?

by wisekborsook wrote:wisek wrote:I like to play 2p Runewars more than 3p. One important (for me) home-rule - we play with 5 map tiles instead of 4. I would actually advise against this, the Runewars...

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Thread: Runewars:: Variants:: My mini expansion

by zedzik88 I prepared mini expansiom in home(40 Objective Cards, hex with Ancient City in center of the map, race card with 9 resourcers and points track). Some like TI3. We have Objective Cards for...

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Reply: Runewars:: Variants:: Re: My mini expansion

by zedzik88 Ok. All pictures and graphics came from Fantasy Flight Games, I use it for personal use. Text is in Polish language but I can translate if you want. So what do you think about this? Race...

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Reply: Runewars:: Variants:: Re: My mini expansion

by sigmazero13 While this looks interesting, this is more than an expansion, as it completely overhauls the victory conditions of the game.It doesn't sound like controlling areas on the board is...

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Reply: Runewars:: Variants:: Re: My mini expansion

by zedzik88 To fill this Objectives players have to control area and conquer new fields. Really i thought about this more than few minutes:) Rune tokens work the same as in original game and are still...

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Reply: Runewars:: Variants:: Re: My mini expansion

by sigmazero13 I'm not saying it doesn't work. But while it may not change the rules, having the victory conditions change would definitely change the strategy of the game.Is there any way to LOSE...

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Reply: Runewars:: Variants:: Re: My mini expansion

by zedzik88sigmazero13 wrote:Is there any way to LOSE points in this variant? If not, that's a huge change - when a player is winning in the regular game, one way the players can stop them is by taking...

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Reply: Runewars:: General:: Re: Mage Knight or Runewars?

by philmcd Both. They are very different excellent games. But if I could only keep one it would have to be MK.

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Reply: Runewars:: General:: Re: Mage Knight or Runewars?

by philmcdsigmazero13 wrote:I would never play Mage Knight with more than 2, even though the rules support it. The lag between turns would be excruciating with that many players (and the more players,...

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