Ghorro wrote:
In Eclipse, if you can convince other players to leave you alone, or to attack or disrupt someone else, you do much better. As long as your economy is fairly decent it's really this simple.
I found this to be true. In my first game I was able to win by making a truce with the only neighbor in a position to attack me easily, leaving him free to fight on more pressing fronts while I prepared to build a fleet to take his homeworld and another planet in the last round. I got the traitor card, but won by a point.