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Reply: Runewars:: Rules:: Re: Some questions from our very first session!

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by zolamnus

sigmazero13 wrote:

zolamnus wrote:

The battles and those situations we thought were straight forward and they worked out well. But a lot of rules involving the Commander hero confused us.

Yeah, I think the Commander rules are probably the weakest part of the expansion. We stopped using them as they just didn't add much, especially after the new rules in the expansion for letting heroes interact and move more.

First of all we got stuck after the strategize order since we read that we could move the heroes as well as units. The commander ended up in a spot with a "explore" token and the person moving him became unsure whether he should resolve that token while i pointed to the quest phase for that.

Correct. You only ever resolve the exploration tokens during the Quest phase, never during a Strategize (or Mobilize or Conquer) order.

And then also the question about whether the commander even could solve those explore tokens like the heroes could since they really could not quest?

Yes, they can (and must) still explore if they move during the Quest phase. They can't quest, but they still can explore :)

The commander can only help out in battles the way heroes can right? And also add their commander card which helps out with what the text say in the battle.

Yes, they add the support (if using Revised Edition rules) and also use their commander cards. They don't fight directly, normally.

Also some situations involving the neutral units came up. First of all when commanders moved through an area where they resided( neutral). Did they have to perform diplomacy? Or battle? Or just move through like heroes in general?

I'd have to look at the rules for commanders again, but non-Commander heroes can move through any area while moving. If the rules don't restrict Commanders from doing so, they also can (although they can't move out of activated areas).

Also in the rule book it states that neutral units are always enemy units as long as you have not allied with them? And after moving out of an area with allied neutral units they stay allied? Or become neutral so you have to perform diplomacy again?

A Neutral unit must always be in an area with a friendly unit or stronghold, or be in your home realm, if you want them to remain allied with you. If you leave a group of neutrals alone in an area, they would become unallied and you would need to do diplomacy again. (Note, however, that they CAN exist without units if they are in a friendly stronghold, or in your home realm area, as those areas are considered controlled by you).

Also what is the difference between strategize and conquer in the regard that you can move and attack?

You cannot attack with Strategize, you can only move. With Strategize, units can only move 1 area (Fast doesn't help), and must end their move in an EMPTY or FRIENDLY area - you cannot move into areas with unallied neutral units or enemy controlled areas. This restriction applies to Heroes, too; when you use Strategize, you can move your heroes 1 space each, but they cannot enter uncontrolled neutral areas or enemy areas.

If you want to battle, you must use the Mobilize or Conquer card - you CANNOT battle with Strategize.


And at last the cities. We went with the free cities from the expansion. But can you just activate an area or play strategize and move into an area with a city and it gets controlled by that player?

Yep, that's all it takes, although sometimes you can have neutrals get "pushed" into a city. IE, if you try diplomacy on some neutrals next to a city, and pull the "grey" result, or the neutrals retreat after a battle, the opponent could move them into the city, which could mean you might have to fight them later.

And then you get the benefits during lets say a harvest or from cards referring to cities?

You only get the benefits from a city using the Rally Support order card. Harvest doesn't give you anything from a city.

That also confused us since a player left his city without units and then the discussion started whether he could still reap any benefits.

To control an area, you must either have a unit or a stronghold in an area. If you ever vacate an area, it's no longer considered "yours". This includes city areas. So you will want to keep at least 1 unit in each area. The Peasants tokens for the Daqan in the expansion can help them control areas without units. Also, your home realm is always considered yours, empty or not, unless an enemy army or stronghold is there.

I hope this helps!


wow thank you. And sorry for the late reply was abroad and just came back to read your answer, and it will help loads the next time we play.
Thanks a bunch!:D

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