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Reply: Runewars:: Variants:: Re: Runewars overhaul and rebalancing, BoW included [discussion thread]

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by Cadellon

Hinnyboy wrote:

Cadellon wrote:

At first I thought that the solution was to rebalance good objectives but at this point the neutral-associated evil objectives are real easy to accomplish as you basically kill them during your early development while the good objectives probably require something like 12 influence each to be accomplished and a extremely specific starting strategy that will not benifit you in many ways (you cannot reallya attack your big neutrals until you have a ton of influence as you risk killing them or putting them in a place where someone else will kill them) but if you wait too much they will be dead so to try to accomplish it every early influence you get goes into it while others aee buying more useful stuff with it. . So it slows down your early development a lot to try to accomplish it and ends up being almost alwys discarded with the spring event. Other objectives are much easier and drawing it basically means that you are one dragon rune under other players as it is very obvious when you are trying to accomplish it and other players can easily prevent it (more easily than say, Powerful Kingdom or Influent leader).
...
Another idea that I did not try out was to reduce the objectives to 1 dragon/giant needed and make influence already spent stay under the unit(s) on which you spent it and you draw during diplo extra cards according to the influence under the unit(s). It might seem a bit more elegant.

Yeah, I agree the Good neutral-oriented objectives are very difficult. Maybe just allying with 1 is hard enough -- that might be a balanced solution. But, it feels a little meh since you are supposed to be seeking the aid form the giants/dragons, suggesting almost the entire race in this part of the world. Maybe I read too much into it…

Some of the more difficult objectives from the expansion give out secondary rewards in addition to a dragon rune. This might be a good approach to these objectives as well. What about just adding “gain 6 influence” to the dragon rune reward? This will mitigate much of the investment made. This also feels kind of thematic in my opinion. You now have the support of the giants/dragons and you should also gain some influence due to this.

Also remember that you now also have 2 giants/dragons at your command :)


So what about the neutral-oriented Evil objectives? Do you think they are TOO easy compared to other objectives?


Cadellon wrote:


My problem is that diplo can be fine for retreating units but useless for recruiting, plus whatever you recruit can be lost by broken allegiances making it expensive and difficult to recruit them. The food ruling you propose would not solve the problem as it improves the neutrals power but not how you recruit them.

Well, to be fair, broken allegiances doesn't make recruiting neutrals more difficult or expensive. It makes them less attractive to have, and my starvation tweak compensates for this by far.
:)


Well my first diplomacy fix resolves all the problems we talked about in one rule without changing any cards and in just one rule, because if diplo is easier it will make the way too easy Evil neutral- oriented objectives as hard as they should be and allow the good objectives to actually be accomplished and makes neutrals sorta attractive.
Adding influence to the objective does not really resolve the problem imho as you make them more valuable, not easier as they are still nearly impossible.
Food does not really help either as a skillful, cautious player will almost always be able to get to 8 food through developments and Master of the Guild of Merchants.
And yes having having the big neutrals can be useful but not as much as you would think.
So what do you think about my other alternate rules? They still do seem a bit weak to me.

As for other objectives two seem a bit unbalanced.
National Opulence can either be very easy or nigh impossible depending on wether you have a lot of cities or not and Occupied kingdom can is hard and will be impossible in some configurations. ( a solution would be to draw objectives etc before you place kingdoms) or tweak a lot both of these objectives.

Btw what I said about broken allegiances is a mistake I forgot to replace "making it expensive and difficult" by "making it even less useful ans valuable" ;)

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