by Cadellon
Hinnyboy wrote:
Cadellon wrote:
Yeah these are good but are sorta out of context. So these would act as extra developments?
Yes, that was the idea. Sorry, I got a little carried away there. In hindsight this was not the topic to discuss these.
Anyway... what do you think of the "revised" development cards?
No problem. I would love to see your extra abilities implemented though :)
I agree with most but not all. I'll leave out the special faction abilities for now as these are the most complex.
My comments:
-Covenant of blood worked fine as it was. I think the increased price makes it much less useful (the blood sisters run out quickly anyway and are killed quickly so this allows you to use them a bit)
-Hunger for Revenge is still underpowered. Maybe just change it to allow you to stand it up and put it in the area of your choice. But even that might not be worth it...
-land of blight is Op. I would already pay 2 food for the 8 extra tokens (I always play epic ) and droping the price makes it a no-brainer. I would maybe leave the extra reanimate but not change the price
-War harness might make the Roc too dtrong for that price. Humans already have one fast unit and I would already pay 1F just for the improved initiative.
I need to put more thought into the faction special abilities, especially the uthuk and elf ones as they act as economic engines and are in consequence much harder to balance.