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Reply: Runewars:: Variants:: Re: Runewars overhaul and rebalancing, BoW included [discussion thread]

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by Hinnyboy

Cadellon wrote:

I am impressed with your unit fixes. They are almost exactly like the ones I thought of (and use in our games). I am glad to see that we both found the same units broken ;)
I really like your forest guardian fix because I was having a hard time coming up with something balanced. This was just what I was looking for. The vampire new ability seems a bit too strong on the other hand.
I also like your alternate commander rules. They are simple and streamlined (I was thinking of a much more complex stat based variant along the lines of those proposed on the forum before the expansion came out).

I'm not sure I get the point of the Title variant, as some tiltes are way stronger than others


Thanks! I am glad you like most of them!


Regarding the Vampire:
I have never actually managed to trigger their original orb-ability even once in any of my games I played. The requirement to already have inflicted a rout on a triangle of circle unit is way too restrictive for this (otherwise cool) ability to be of any use. The added flexibility of inflicting a rout means that this ability may be of use way more often (and if you draw 2 orbs with your vampires you may at least get 1 new vamp). I can't imagine the situation this is too strong.

Also notice that I skipped the sentence "The new Vampire is initiative 5 and has no special ability for this battle" which makes the new vamp unable to attack during this combat as it was before. It will only contribute to the battle strength this battle.

If you still think it is too strong please explain why so that I can understand.


Regarding the Title variant:
I see now that as written it can be interpreted as that you give each player a title card at the beginning of the game. That was not my intention. Let me rephrase it:
"At the setup, instead of having all the title cards available, randomly draw 1 Title card per player. These are the Titles cards available during this game (return the rest of the Tile cards to the game box)."

I simply wanted to limit the number of title cards available so that it scales with the number of players, in order to keep the titles rare. It also creates some variation between games. For example, the Patriarch will not always show up in 2 or 3-player games. I found this variant to be one of my favorites -- simple and fun, if I may say so myself.


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