by Hinnyboy
Cadellon wrote:
You may now post your ideas and proposed fixes for discussion! Please help me make Runewars a better game ;)
I will post a complete variant once every item on the list has been fixed.
I play with a number of house rules but the most relevant regarding your post are these:
* Randomly draw 1 Title card for each player and remove the rest of the Tile cards from the game.
* Do not play with Commanders, instead, heroes in a friendly stronghold, matching a player’s affiliation may draw 1 Commander card instead of moving, training or healing in the quest phase. A hero cannot have more than 1 commander card and must discard down to 1 card if it have more. A hero with commander card is only considered a Commander when resolving its Commander card. The Hero may support any unit, as all heroes can, in addition to using the Commander card.
* Protective Wards (Elven Defensive Development) and Sorceress' word of vaal ability allows the Elven player to choose which unit to retreat, instead of opponent chooses.
* Vampire: Blood call: Destroy 1 routed enemy triangle or circle unit to gain 1 Vampire and add it to the battle, or route 1 enemy triangle or circle unit of your choice.
* Frost wyrm: remove fast trait.
* Novice Wizard: Ball Lightning: Deal damage or [insert old ability]-
* Siege tower: add +3 to battle strength
* Rock: health 3. Do 3 damage instead of 4.
* Forest Guardian: Arbor Burst: Deal DAMAGE and 1 extra DAMAGE for each Wood resource in the area of the battle.