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Thread: Runewars:: Variants:: Runewars overhaul and rebalancing, BoW included [discussion thread]

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by Cadellon

Runewars is one of my top 5 favorite games and keeps impressing me with its depth. But it has a few minor balance issues especially in 2p that can be easily fixed. Banner of war is also in dire need of rebalancing due to the lack of playtesting put into the game. I mean to create a series of fixes with the help of the community to address these issues.


To do list [incomplete]

Base game
- Rebalance some tactic cards for 2 players and maybe Lost city tactic card: some Tactics were unfit for 2p such as Favorable alliance and others are slightly OP in 2p such as Lost City
- Rebalance some season cards for 2 players and generally: some season cards seemed unfit for 2p and some simply useless like Lights of Winter
Twitch combat and duels/questing? to provide more interesting decision and player control: combat and duels feel lacking on a tactical basis and could use some improvement
Modify slightly the diplomacy system: the diplomacy system does not usually feel like a useful alternative and isn't always fit to accomplish the objectives that require it.
Latari defensive development that feels overly weak.
- Everything must be consistent with revised rules

Banners of War
- complete overhaul, rebalancing and rethinking of the commander system: the actual commander system is plain bad from all points of view. It does not provide any interesting or meaningful decisions from a tactical point of view and ends up giving us useless commanders that just end up exploring as their combat bonuses are most of the time quite weak
-rebalancing of new units to put them on par with older ones: some units are a no-brainer compared to their old alternative for example the Roc is plain better than the Siege tower as it has a better special, better HP and a better development as well as a few others.
-rebalancing of development cards: the four special abilities development cards all feel extremely weak , some developments are useless ( the Obscene one for example ) or overpriced while some are OP (Like the Leonx rider upgrade for only 2 resource)
-modification of Capital system: Capitals are fairly useless for now as they improve defense where you need it the least, far from the border
-better integration of the Lost City: the lost city tile at this point creates a large resource vacuum in the region in which it is present until it is revealed- and the quests to reveal it are very luck-based..
-rebalancing of the new quests- some new quests are pointless (zorek's challenge or the one that gives units can't recall the name..) and some are OP like the ones that give direct runes because that make heroes way too strong
-rebalancing of the new tiles: the new tiles might make you run out of neutral in some rare cases
-rebalancing of the new objectives:some objectives are way too hard like National Opulence or Occupied kingdom that are extremely map-dependant
-rethinking or ditching most of the new tactic and season cards: these extra cards destroy much of the relative predictability that made the beauty of the base decks. For the seasons one cannot make expectations and decisions as easily and influence is weaker because rune- creating winter events are now statistically rarer. The new tactics totally upset the balance that existed in the tactic cards as it is near impossible to make decisions based on your knowledge of the deck and some tactics are pointless while some are totally OP (like silverhorn passage or the one that allows to remove a opponent from the bid)
-rethink the New cities that penalize too much players that do not control any cities and make Acquire power pointless.

You may now post your ideas and proposed fixes for discussion! Please help me make Runewars a better game
I will post a complete variant once every item on the list has been fixed.

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