by sigmazero13
I got some responses from Corey, some different than I had expected:Q) If the Beastman pulls an orb in the duel, and does damage with the second card, could Ghost Armor prevent both damage? (My interpretation is yes; Ghost Armor says just to prevent 2 damage, it doesn't matter if it's from one card or two).
A) No. Ghost Armor can prevent damage from a single source. You would not add together two separate attacks, but instead resolve them separately.
Q) Can the hero with Ghost Armor wait until the second card is drawn before deciding to use it (ie, to see if it would be 1 or 2 damage prevented)? (My interpretation is yes; he can wait, as the beastman's ability is kind of all simultaneous).
A) Yes, but this would mean that he would be choosing not to prevent the damage from the first attack.
Q) The beastman ability says "Deal 1 damage and then draw..." If the first damage was blocked (by Ghost Armor or a rout symbol), would the block the second draw, since it says "and then"? (My interpretation is no, the 2nd card is still drawn. Although the damage is prevented, it doesn't invalidated that it was "dealt")
A) No, this would not prevent the second card from being drawn.
Q) The beastman ability says "once per beastman". Does that mean that in a duel, Command can only be used once for the whole duel, or can it be used each round? (My interpretation is that it's intended to mean "once per round" in this case; the same question would possibly apply to the "Uncanny Resolve" tactics card if a Beastman were chosen in a battle as well, but I again think it's meant to only apply once per beastman per round).
A) This means once per beastman per round. The purpose of this limitation is so that beastman can't chain together multiple orbs.