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video <div></div> http://boardgamegeek.com/video/31339/runewars/resto-de-componentes http://boardgamegeek.com/video/31339/runewars/resto-de-componentes Thu, 11 Jul 2013 16:55:31 +0000 masivi Reply: Runewars:: Rules:: Re: Band of Brigands <p>by <a href='http://boardgamegeek.com/user/MisterMystery'>MisterMystery</a></p> <font color=#2121A4><div class='quote'><div class='quotetitle'><p><b>sigmazero13 wrote:</b></p></div><div class='quotebody'><i><font color=#0B5C0D><div class='quote'><div class='quotetitle'><p><b>MisterMystery wrote:</b></p></div><div class='quotebody'><i>that just became possible with the revised edition with moving heroes on mobilize and conqueror ;)<br/><br/>but last game getting a hellhound and the two giant space with it was soooo strong</i></div></div></font><br/>Even without Revised edition, it wasn't really that hard to use Band of Brigands to great effect. :)</i></div></div></font><br/><br/>yes, but you had to skip a proper quest phase most of the time with that hero ;) http://boardgamegeek.com/article/12819239#12819239 http://boardgamegeek.com/article/12819239#12819239 Thu, 11 Jul 2013 08:35:09 +0000 MisterMystery Reply: Runewars:: Rules:: Re: Band of Brigands <p>by <a href='http://boardgamegeek.com/user/sigmazero13'>sigmazero13</a></p> <font color=#2121A4><div class='quote'><div class='quotetitle'><p><b>MisterMystery wrote:</b></p></div><div class='quotebody'><i>that just became possible with the revised edition with moving heroes on mobilize and conqueror ;)<br/><br/>but last game getting a hellhound and the two giant space with it was soooo strong</i></div></div></font><br/>Even without Revised edition, it wasn't really that hard to use Band of Brigands to great effect. :) http://boardgamegeek.com/article/12814479#12814479 http://boardgamegeek.com/article/12814479#12814479 Wed, 10 Jul 2013 20:24:42 +0000 sigmazero13 Reply: Runewars:: General:: Re: Open letter to Corey Konieczka <p>by <a href='http://boardgamegeek.com/user/Arkard'>Arkard</a></p> Scenarios would be alright, but if I only play this game in 2 players, I'm not sure I'd get most out of them. Something similar to scenarios already exists in the Lost City tile, though. I like that one a lot. It has quests revolving around it, a possible dragon rune, a city resource, etc. More tiles like that would be fun. If it's just a single tile, it's easy to throw in every time too. http://boardgamegeek.com/article/12813398#12813398 http://boardgamegeek.com/article/12813398#12813398 Wed, 10 Jul 2013 18:36:17 +0000 Arkard Reply: Runewars:: Rules:: Re: Band of Brigands <p>by <a href='http://boardgamegeek.com/user/MisterMystery'>MisterMystery</a></p> that just became possible with the revised edition with moving heroes on mobilize and conqueror ;)<br/><br/>but last game getting a hellhound and the two giant space with it was soooo strong http://boardgamegeek.com/article/12812834#12812834 http://boardgamegeek.com/article/12812834#12812834 Wed, 10 Jul 2013 17:49:05 +0000 MisterMystery Reply: Runewars:: General:: Re: Open letter to Corey Konieczka <p>by <a href='http://boardgamegeek.com/user/Hector131'>Hector131</a></p> <font color=#2121A4><div class='quote'><div class='quotetitle'><p><b>petercox wrote:</b></p></div><div class='quotebody'><i><font color=#0B5C0D><div class='quote'><div class='quotebody'><i>Hopefully he's busy with a Middle-Earth Quest expansion.<br/><br/>Get in line!</i></div></div></font><br/>YES!!!<br/><br/><br/>And I would also like Scenarios for Runewars.<br/><br/>Agree with skelator it doesn't need more mechanics.<br/><br/>But an extra order card or two might be cool if they had a good idea for it. Maybe something that encouraged fighting a little more. Don't like the turtling/questing for dragonrunes mechanic that sometimes occurs.</i></div></div></font><br/><br/>Have you looked at this scenario pack in the files section? I tried the "Contest of Territories" scenario variant and really enjoyed it. Some of the other ones look good too. <br/><br/><a target='_blank' href="http://boardgamegeek.com/filepage/69379/bloodshed-in-terrinoth-scenario-compilation" rel="nofollow">http://boardgamegeek.com/filepage/69379/bloodshed-in-terrino...</a><br/> http://boardgamegeek.com/article/12812186#12812186 http://boardgamegeek.com/article/12812186#12812186 Wed, 10 Jul 2013 16:48:45 +0000 Hector131 Reply: Runewars:: Rules:: Re: Band of Brigands <p>by <a href='http://boardgamegeek.com/user/sigmazero13'>sigmazero13</a></p> There is an interval between moving and the battle. Or, one could play it at the end of movement. In any case, it seems that play is legal. Strong, yes, but there are other strong cards :)<br/><br/>You could even do this when moving into an area controlled by an enemy player to steal any neutrals they may have and weaken their forces for the upcoming battle. http://boardgamegeek.com/article/12811355#12811355 http://boardgamegeek.com/article/12811355#12811355 Wed, 10 Jul 2013 15:42:48 +0000 sigmazero13 Reply: Runewars:: General:: Re: Anyone notice FFG updated the 'new rules' sheet on their site? <p>by <a href='http://boardgamegeek.com/user/sigmazero13'>sigmazero13</a></p> <font color=#2121A4><div class='quote'><div class='quotetitle'><p><b>petercox wrote:</b></p></div><div class='quotebody'><i>Also, was it clear to everyone that Hexagon units get to count their strength in battle when retreated? I missed that before.</i></div></div></font><br/>That was in the old rules, although I should clarify that they don't count their strength when retreated, but when ROUTED. IE, if they are forced to retreat early (such as with the Sorceress ability), they are no longer in the battle and do not count their strength. http://boardgamegeek.com/article/12811327#12811327 http://boardgamegeek.com/article/12811327#12811327 Wed, 10 Jul 2013 15:40:43 +0000 sigmazero13 Reply: Runewars:: General:: Re: Open letter to Corey Konieczka <p>by <a href='http://boardgamegeek.com/user/sigmazero13'>sigmazero13</a></p> <font color=#2121A4><div class='quote'><div class='quotetitle'><p><b>petercox wrote:</b></p></div><div class='quotebody'><i>I have not played the new version yet, but I would imagine mostly people would place their real dragonrunes near to themselves, so there would not be much fighting for the central fake runes anyway?</i></div></div></font><br/>You place the runes on the map before home areas are selected, so you won't know which area is yours when placing them. Plus you have to place them at least 2 hexes away from a home realm setup token. This means they are rarely within easy reach of the home realms.<br/><br/><font color=#2121A4><div class='quote'><div class='quotebody'><i>Also, I've found that the turtling issue is really unrelated to initial expansion: once everyone has claimed all neutral territory, the turtling starts, so I don't see how making that initial neutral territory more valauble will change things. It is already valuable enough, so I'm not sure how people would play differently??</i></div></div></font><br/>If it's really that valuable, people are going to attack and try to secure them :) But another thing with the revised edition is the victory has changed - it's no longer an "instant" win to get the 6 runes you need; you have to wait 1 year. If you try and turtle, you will almost certainly not keep all the areas you need by the next year, so you need to be aggressive and push your borders wider so that the next year, you are in position to win.<br/><br/>Maybe it just comes down to group playstyle, but I've found if one player is trying to turtle, and the other player(s) are more aggressive, the turtling player tends to have a harder time winning. http://boardgamegeek.com/article/12811290#12811290 http://boardgamegeek.com/article/12811290#12811290 Wed, 10 Jul 2013 15:36:53 +0000 sigmazero13 Reply: Runewars:: General:: Re: Open letter to Corey Konieczka <p>by <a href='http://boardgamegeek.com/user/petercox'>petercox</a></p> <font color=#2121A4><div class='quote'><div class='quotebody'><i>Yes but you don't choose which starting marker you will take for your home realm until after that?</i></div></div></font><br/>Oh yes, you're right. I had a bit of a brain malfunction there. http://boardgamegeek.com/article/12809086#12809086 http://boardgamegeek.com/article/12809086#12809086 Wed, 10 Jul 2013 11:48:35 +0000 petercox Reply: Runewars:: General:: Re: Anyone notice FFG updated the 'new rules' sheet on their site? <p>by <a href='http://boardgamegeek.com/user/Anduin'>Anduin</a></p> <font color=#2121A4><div class='quote'><div class='quotetitle'><p><b>petercox wrote:</b></p></div><div class='quotebody'><i><br/>Also, was it clear to everyone that Hexagon units get to count their strength in battle when retreated? I missed that before.</i></div></div></font><br/><br/>Yes, I think that was communicated. We listed all the found changes in this <a href="http://boardgamegeek.com/thread/937822/were-there-any-undocumented-changes-in-the-revised" >thread</a>. However, I'm glad to see that they changed the change-list :D The Elves-ability change was easy to miss.<br/> http://boardgamegeek.com/article/12808900#12808900 http://boardgamegeek.com/article/12808900#12808900 Wed, 10 Jul 2013 11:18:13 +0000 Anduin Reply: Runewars:: General:: Re: Open letter to Corey Konieczka <p>by <a href='http://boardgamegeek.com/user/Arkard'>Arkard</a></p> There's hardly any turtling if you play with the following things<br/><br/>- Revised edition rules: Dragonrunes don't start in home realms. Also the extra year.<br/><br/>- BoW cities: Some of them have runes on them <br/><br/>- Put some dragonthrones in the mix <br/><br/>- Try to avoid maps where there's just one bottleneck<br/><br/>- Use Lost City every time http://boardgamegeek.com/article/12808595#12808595 http://boardgamegeek.com/article/12808595#12808595 Wed, 10 Jul 2013 10:24:51 +0000 Arkard Thread: Runewars:: Rules:: Band of Brigands <p>by <a href='http://boardgamegeek.com/user/MisterMystery'>MisterMystery</a></p> I was just wondering yesterday if following is possible with revised rules?<br/>I activate an area with neutrals in move my hero and a unit there, then i play the tactics card Band of Brigands as it is my turn and a space containing my hero and i move the neutrals to one of my areas routed? Is this possible or does the battle start immediately when entering the space, so to see the space does not contain the hero before the battle ends? It seems quite strong that way?<br/><br/>thanks for info http://boardgamegeek.com/thread/1004248/band-of-brigands http://boardgamegeek.com/thread/1004248/band-of-brigands Wed, 10 Jul 2013 09:55:58 +0000 MisterMystery Reply: Runewars:: General:: Re: Open letter to Corey Konieczka <p>by <a href='http://boardgamegeek.com/user/Anduin'>Anduin</a></p> <font color=#2121A4><div class='quote'><div class='quotetitle'><p><b>petercox wrote:</b></p></div><div class='quotebody'><i>It says you can't place them adjacent to a starting position marker, so I assume that the markers are put down first?</i></div></div></font><br/><br/>And this is also the reason why the markers are specifically not close to you as they are at least two areas away from your home realm. http://boardgamegeek.com/article/12808233#12808233 http://boardgamegeek.com/article/12808233#12808233 Wed, 10 Jul 2013 09:04:53 +0000 Anduin Reply: Runewars:: General:: Re: Open letter to Corey Konieczka <p>by <a href='http://boardgamegeek.com/user/Fwing'>Fwing</a></p> <font color=#2121A4><div class='quote'><div class='quotetitle'><p><b>petercox wrote:</b></p></div><div class='quotebody'><i>It says you can't place them adjacent to a starting position marker, so I assume that the markers are put down first?</i></div></div></font><br/><br/>Yes but you don't choose which starting marker you will take for your home realm until after that?<br/> http://boardgamegeek.com/article/12807901#12807901 http://boardgamegeek.com/article/12807901#12807901 Wed, 10 Jul 2013 07:35:38 +0000 Fwing Reply: Runewars:: General:: Re: Open letter to Corey Konieczka <p>by <a href='http://boardgamegeek.com/user/petercox'>petercox</a></p> It says you can't place them adjacent to a starting position marker, so I assume that the markers are put down first? http://boardgamegeek.com/article/12807883#12807883 http://boardgamegeek.com/article/12807883#12807883 Wed, 10 Jul 2013 07:31:48 +0000 petercox Reply: Runewars:: General:: Re: Open letter to Corey Konieczka <p>by <a href='http://boardgamegeek.com/user/Fwing'>Fwing</a></p> <font color=#2121A4><div class='quote'><div class='quotetitle'><p><b>petercox wrote:</b></p></div><div class='quotebody'><i>Hmm...<br/><br/>I have not played the new version yet, but I would imagine mostly people would place their real dragonrunes near to themselves, so there would not be much fighting for the central fake runes anyway?<br/><br/>Also, I've found that the turtling issue is really unrelated to initial expansion: once everyone has claimed all neutral territory, the turtling starts, so I don't see how making that initial neutral territory more valauble will change things. It is already valuable enough, so I'm not sure how people would play differently??</i></div></div></font><br/><br/>Aren't you supposed to place them before choosing your starting position?<br/>Or am I misremembering?<br/> http://boardgamegeek.com/article/12807763#12807763 http://boardgamegeek.com/article/12807763#12807763 Wed, 10 Jul 2013 07:06:20 +0000 Fwing Thread: Runewars:: General:: Anyone notice FFG updated the 'new rules' sheet on their site? <p>by <a href='http://boardgamegeek.com/user/petercox'>petercox</a></p> <a target='_blank' href="http://www.fantasyflightgames.com/ffg_content/runewars/revised/RuneWars_Revised_Gameplay.pdf" rel="nofollow">http://www.fantasyflightgames.com/ffg_content/runewars/revis...</a>\<br/><br/>24/5/2013<br/><br/>Now includes some clarifications, and some of the undocumented changes in the revised edition (Latari Elves, etc)<br/><br/>As someone who had a big whinge about some of the changes being undocumented, I say good for them!<br/><br/>Anyway, might be worth taking a look if you haven't already.<br/><br/>Cheers http://boardgamegeek.com/thread/1004201/anyone-notice-ffg-updated-the-new-rules-sheet-on-t http://boardgamegeek.com/thread/1004201/anyone-notice-ffg-updated-the-new-rules-sheet-on-t Wed, 10 Jul 2013 06:33:21 +0000 petercox Reply: Runewars:: General:: Re: Open letter to Corey Konieczka <p>by <a href='http://boardgamegeek.com/user/Neverfade'>Neverfade</a></p> <font color=#2121A4><div class='quote'><div class='quotetitle'><p><b>Martin518 wrote:</b></p></div><div class='quotebody'><i><font color=#0B5C0D><div class='quote'><div class='quotetitle'><p><b>Neverfade wrote:</b></p></div><div class='quotebody'><i>Hopefully he's busy with a Middle-Earth Quest expansion.<br/><br/>Get in line!</i></div></div></font><br/><br/>Right behind a Gears of Wars expansion. :whistle:</i></div></div></font><br/><br/>4 YEARS! You know nothing of our plight! http://boardgamegeek.com/article/12807623#12807623 http://boardgamegeek.com/article/12807623#12807623 Wed, 10 Jul 2013 06:28:15 +0000 Neverfade Reply: Runewars:: General:: Re: Open letter to Corey Konieczka <p>by <a href='http://boardgamegeek.com/user/petercox'>petercox</a></p> Hmm...<br/><br/>I have not played the new version yet, but I would imagine mostly people would place their real dragonrunes near to themselves, so there would not be much fighting for the central fake runes anyway?<br/><br/>Also, I've found that the turtling issue is really unrelated to initial expansion: once everyone has claimed all neutral territory, the turtling starts, so I don't see how making that initial neutral territory more valauble will change things. It is already valuable enough, so I'm not sure how people would play differently?? http://boardgamegeek.com/article/12807595#12807595 http://boardgamegeek.com/article/12807595#12807595 Wed, 10 Jul 2013 06:16:31 +0000 petercox Reply: Runewars:: General:: Re: Open letter to Corey Konieczka <p>by <a href='http://boardgamegeek.com/user/sigmazero13'>sigmazero13</a></p> <font color=#2121A4><div class='quote'><div class='quotetitle'><p><b>petercox wrote:</b></p></div><div class='quotebody'><i>But an extra order card or two might be cool if they had a good idea for it. Maybe something that encouraged fighting a little more. Don't like the turtling/questing for dragonrunes mechanic that sometimes occurs.</i></div></div></font><br/>I've found with the revised edition setup, it's a lot harder to turtle, as you are encouraged to go out early to try and snag the runes that are in the middle of the map. http://boardgamegeek.com/article/12807239#12807239 http://boardgamegeek.com/article/12807239#12807239 Wed, 10 Jul 2013 04:45:33 +0000 sigmazero13 Reply: Runewars:: General:: Re: Open letter to Corey Konieczka <p>by <a href='http://boardgamegeek.com/user/petercox'>petercox</a></p> <font color=#0B5C0D><div class='quote'><div class='quotebody'><i>Hopefully he's busy with a Middle-Earth Quest expansion.<br/><br/>Get in line!</i></div></div></font><br/>YES!!!<br/><br/><br/>And I would also like Scenarios for Runewars.<br/><br/>Agree with skelator it doesn't need more mechanics.<br/><br/>But an extra order card or two might be cool if they had a good idea for it. Maybe something that encouraged fighting a little more. Don't like the turtling/questing for dragonrunes mechanic that sometimes occurs. http://boardgamegeek.com/article/12806231#12806231 http://boardgamegeek.com/article/12806231#12806231 Wed, 10 Jul 2013 01:52:34 +0000 petercox File: Runewars:: Universal Head RUNEWARS Rules Summary & Reference <p>by <a href='http://boardgamegeek.com/user/UniversalHead'>UniversalHead</a></p> Universal Head RUNEWARS Rules Summary & Reference for Board Game: Runewars

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