by Dweeb
dedindahed wrote:
This might be difficult to achieve, but I'd like to rule out the possibility of having to start over with the map creation because no suitable starting points exist, It's a real downer when teaching new players and you have to start over map building after the long rules explanation.
We have found a solution to this problem - just ignore it. In fact, we try to set up with our starting locations close together. More fighting, faster.