by sigmazero13
Jimzik wrote:
Thanks Scott.
[It took me a while to find this reply, isn't there some notification when someone answers you? I Geekbuddied you but let me know if there's an easier route I don't know about.]
[It took me a while to find this reply, isn't there some notification when someone answers you? I Geekbuddied you but let me know if there's an easier route I don't know about.]
You can "subscribe" to threads (or entire forums); at the top of each thread is a "subscribe" link (just below the subject). Then, at the very top of the BGG page (and at the bottom) is a little link to take you to the next "new" item you've subscribed to :) That's how I keep tabs on the forums I'm most interested in without browsing them all.
Yes, it does add time to the initial push and here's some worse news on that - I play with my "Fierce Monsters" rule! Basically all Neutrals ignore any Rout result against them and the unit that played it now has to check morale!!! They must pull a success/neutral Fate result or they themselves are routed! Using my set-up every City (I use the Variant type without requiring an extra Rune for victory) usually has a Fierce Dragon guarding it and makes Diplomacy a more valued option. Anyhow, we all thought the Neutrals were way too weak and this gives them some clout. Hell, yesterday TWO Beastmen stymied my little band of Elves for 2 turns when they kept hitting their specials! LMAO!
Yikes, that does make the monsters a lot tougher :) I'm not sure I could play that as a regular rule, but it does make me interested in at least giving it a try! :)
I think I'm going to post these variants I like them so much. Even with "6 and win" this is a long game.
Yeah, with those rules, I can definitely see that being the case :)
What's UP with those DESOLATION tokens? I found only one Strategy card that gets rid of them and have already added a variant to deal with that situation. If you pull a "Bountiful Harvest" you remove all Desolation Tokens and can use the resources after that turn. There might still be NO "Bountiful Harvests" in your seasons but at least you have some kind of chance to get rid of desolation. Otherwise, Desolation should only be allowed to be played in a Province with 8 Troops in it (they raze the land) to make more sense.
There aren't a lot of ways that Desolation tokens come into play, either; even the Uthuk development card is hard to use, since it has to start near them, and so they have to be careful how they use it.
Anyhow, this is just how we play this fun, fun game.
And the key is, if you enjoy it with a particular set of house rules, that's the ultimate goal of this (and any) game :D
I wish I could paint half as good as you; and if those are your "speed painting", just "wow" :D